X Rebirth

X Rebirth

Hiigaran Crossroads Cluster v2.2
ExavierMacbeth  [developer] 11 Nov, 2017 @ 7:16pm
v2.0 Update Questions & Bug Reports
Please post any bug reports you encoutner here.

Does this break Hiigaran Crossroads 1.01 Saves
- YES. Unfortunatly too many structural changes were needed to fix alot of the old bugs. The game does not appear to like to move Jumpgates & Highway Gates that are already part of saved games. Trying to load old version of the mod will cause glitches & crashes. I tried to find a way around it but couldn't.

Confirmed Bugs:
- Spawned NPC Stations (Pirates, Small Shipyards, & Faction Gate Stations) are not initializaing properly & currently do not shoot at attackers... I have a typo in the script link so its not finding the Defence Officer AI Script properly. Stations Rebuilt by CWIR do not have this bug, just the initial stations

ToDo Tasks:
- Add Gate Verification Check to the script to periotically make sure the gate status & script flags are correct in case something opens the gates before the Gate Controller checks them.
- Add trigger cues to the gate opening scripts so other mods can trigger full open if they wish.
Last edited by ExavierMacbeth; 3 Dec, 2017 @ 10:07am
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Showing 1-15 of 27 comments
Kain Payne 11 Nov, 2017 @ 8:51pm 
My save works with your update. I built an empire in hiigaran and was last saved while in there. So far no crashes,

the new sectors a registering.

My stations are still were i left them.

I found a gate in debris field. says it leads to FO, but thats it. it doesnt work. and no mission on the bulletin board. I have unlocked every sector and gone thru every gate and i have never heard of this FO system.

Is this a bug? or just a gate for future update? New systems? Or just a plain prop (decoration)

Kain Payne 11 Nov, 2017 @ 9:01pm 
Right i flew around a bit, went to check the new sectors controlled by enemy / rogue factions.

COOL IDEA! A even largers station for me to attack and destroy!

1. aaaaannnnddd now to the negative. I found no station guards / patrols. No ships of any kind, not even traffic at 2 stations (Revers Yard and Syndicate something)
2. flying in close nothing happened, no turrent targeting me, no missles, no drones being launched. nada
3. so i then fired at the station, just a few shots. nothing happened.
4. moved on to destroy a few turrnet......again no reaction.
5. finally tried waking the beast by destroying a whole station part (ZOLTEK BRIDGE SECTION). After firing for several minutes and eventually destroying it completly and watching fireworks of its destruction.........Zippo! The beast still slumbers.

It might be because its a save from before the update. Best to check it on your end with a new save.
ExavierMacbeth  [developer] 11 Nov, 2017 @ 9:17pm 
Hence what I ment by wonky issues with using an old save. For me it was the Superhighway gates not lining up with the actual highway tubes. Stations not firing is odd as I did test them and they really didn't like me but I will double check.

For the traffis issues there are ownly 2 possibilities.
1) You Have Conquest & War installed, In which case the various fleets are actually spawned in the same spawn zones as the CWIR fleets & have a random refresh timer of about 1hr. So it can take a little bit for them to reset, spawn, and then fly out to their position. In my tests RoC like to get there early and blow up all the PMC stations, which is why I made sure they try to rebuild them lol.
2) The upgrade of the old save caused the Life Controller to fail to initialize. This & the Gate controller failed on me intermittently when I tried to reload the old version save. I stopped trying to figure ito ut when I found structural elements that wern't updating.

As for the gates. The new one in Debris Field goes to Fields of Oppertunity (Teladi Outpost DLC) and the one in Karos Graveyard goes to Home of Light (HoL DLC). If you have spent more than about 2min in either cluster & the the gate is still closed (You should get a logbook entry when they open) then the Gate Controller Script has failed to initialize.

A quick test you could do.
Start a new game using "Hiigara Empire" gamestart. It will spawn you in Sjet Pride & Open all 6 gates (assuming you have the DLC). You should see up to 9 "HC : " messages in your logbook depending on your combination. 6 Gates & Detection messages for TO, HoL, & CWIR if you have them installed, only 4 Gates if you have no mod or dlc.

EDIT: Also Life Jobs don't initializae immediatly. They have a "Timer" they refresh on with a little randomness thrown into the check. I think the longest I have set for guard jobs is 1hr (Vanilla & CWIR) while the patrol/plunger/raid jobs are all configured with 3hr timers to keep the attacks from being too anoying lol.
Last edited by ExavierMacbeth; 11 Nov, 2017 @ 9:27pm
Kain Payne 11 Nov, 2017 @ 9:26pm 
Flying to Karos Graveyard, another gate. Same thing, not working and only says it leads to HL...
is that Home Of Light? You mean for it to be a secondary gate? But then whats the FO Gate for?

Going to Xenon Nest, i find a few utility crafts flying around, but thats it nothing else. I fire on station, no reaction. destroy a few utility crafts. No reaction again.

Also noticed that the station has very little weopen systems. 45 in total. i dont remember the original in maelstrom, but i would think a station of that size should have more than a 100 weopen systems.

I found no stations in the sector leading to Maelstrom, getting to Mael i instantly get attacked my a Xenon patrol. flying over to the Xenon stations in mael i get instantly attacked by the stations. and yes the original has only 45 weopen systems. lol? why so little.

Gonna check on a bug which i had before the update. will let you know in my next post
ExavierMacbeth  [developer] 11 Nov, 2017 @ 9:36pm 
Bug Confirmed & Added to first post for tracking:
Spawned NPC Stations (Pirates, Small Shipyards, & Faction Gate Stations) are not initializaing properly & currently do not shoot at attackers... I have a typo in the script link so its not finding the Defence Officer AI Script properly. Stations Rebuilt by CWIR do not have this bug, just the initial stations
ExavierMacbeth  [developer] 11 Nov, 2017 @ 9:39pm 
Prankster,
Pretty sure you have a mass failure of the Life & Gate Controller scripts.

Could you test this?
Start a new game using "Hiigara Empire" gamestart. You should spawn in Sjet Pride and your logbook should contain up to 9 messages starting with "HC :". 6 for gates (4 if you have no DLC) and then 3 Detection messages if you have CWIR, Taladi Outpost, or Home of Light
Kain Payne 11 Nov, 2017 @ 9:50pm 
Just saw your post, thanx for the quick reply. I will probly start a new game (sigh).

Anyway, just wanted you to check on something else, as mentioned in my previous post. there was a bug since before the update. In Diamond Shoals, there i a constructor ship trying to build a station. i assume its suppose to be a Mega Tank Farm. But nothing is happening. I can see that it has some supplies to build, not enough (example only 4 Fusion reactors and no weopen system in storage), also it hasnt any requests / market orders out for the missing items.

What i meant by traffic is when entering Diamond Shoals as example i am greeting with so much life. Ship patrols, ships on trade runs, ships looking for trade. What i would like to see, at the very least is a few ships added to those enemy sectors as patrols / guards. Same as you would get when entering Maelstrom and its station sectors.

Oh and is the sector Bridge of Sighs suppose to be empty? I have HOL i explored all of its area's and jumped thru all of its gates.
ExavierMacbeth  [developer] 11 Nov, 2017 @ 10:14pm 
Ahh ok I know what happened... oversight because I gave up on saved game upgrades after trying spending a day and a half being frustrated by random failures I couldn't reliably reproduce each time.

Basically the code that opens the gates ignores them if they are already open. This means the script flag I use to indicate a gate is active isn't being fired off. This in turn causes all the Life Jobs (Patrols, Guards, Traders, etc) associated with that gate to not activate. When I do the patch for the stations not firing I will add in code to detect & reset already open gates as thats something that would probobly be good to have in future updates anyway.

The Cloud of traders you are seeing in Diamond Shoals are probobly already spawned traders that are in the save file, those don't get removed/updated until they get destroyed. All Gate Sectors & Hostile sectors do actually have Patrols/Guards set up in the Life Jobs.

Bridge of Sighs was intentionally left empty since the Xenon got their nest. A Xenon Patrol would normally be stationed there to harrass the player (see above). If your using CWIR though then the Xenon will usually claim it & start constructing things there.

For HoL try going to the Home of light Cluster (Zone 1 works) and sitting there for a cpl minutes. The gates don't open based on wether you have explored but rather if you are physically in the cluster. Meaning you actually have to fly out to Home of Light before the gate there actually opens up. The check script syscles once a minute to see what cluster the player ship is in then checks to see if the gate to that cluster is closed, if its it then it opens it.

EDIT: Also the Broken station in Diamond Shoals has been removed when I redid the way I spawn in the stations. Short of detonating the existing one though there isn't much I can do to fix it :(
Last edited by ExavierMacbeth; 11 Nov, 2017 @ 10:18pm
Kain Payne 12 Nov, 2017 @ 3:23am 
No worries, ill be restarting the game, anyways. Its fun to build an empire from scratch.

Best part is i can employ different starting strategies. Like starting off in Albion with a few stations then move to Hiirgana. Next time i can start of else were then move to Hiirgana.
Kain Payne 12 Nov, 2017 @ 5:26am 
Right, i started a new game.
Hiigaran Empire Start
Very Hard Mode
got 3 constructor ships, along with everything else that is mentioned, ships, cash, equipment.

I got the logbook entries for 8 gates (i dont have CWIR)

The gates are working fine.
The Hostile sectors are working fine, stations instantly attacked me, even without me attacking 1st. They send out drones, there are squad patrols and so far i have seen a few cap ships.

However there is a problem with the friendly stations in both Great Wastelands and Gardens of Kadesh. All of the friendly stations are empty of stock (which i can understand, give oppurtunity to make some cash) however they have zero buy orders to get stock. The enemy stations are not having this problem.

Only station that seems to be sort off working is the RoC Energy Farm in Great Wastelands. Its producing energy cells, but its got no stock of food and no order to get it.

The TER Warehouse in Hiigaran has stock, and have both buy / sell orders. But the Med Dispencary has the same issue as the other NPC stations.

Note i have gone to OL and those stations are working as normal. has stock and having buy / sell orders.

Also the Med Disp, was being attacked by raiders, but wasnt attacking back. So to test the station i attacked, but never did get attacked back. No drones, and no patrols or any other collector / harvesting type ships. The decorating ships (consumer crafts) is there, but no cops.
ExavierMacbeth  [developer] 12 Nov, 2017 @ 10:05am 
Hmm I will have to double check that then. The spawning script I used is the same one Ego uses in a couple of places so it should have initialize the station managers. Perhaps I missed something or it just takes a little time for things to come up to speed in terms of buy/sell orders as I know they do put order up at some point.

The Energy Station doesn't actually need any wares to produce EC so thats why it starts selling things right off the bat.
Mariouzs 17 Nov, 2017 @ 10:32am 
Hi! i got the same issues described by others, Iam using a existing save, with all the gates activated, when i just arrived to the cluster from the gate in buried treasure, the first sector was ok, npc life, station with administrative personnel, but after exploring the whole sector, any other station dont have administrative personnel, all other gates are not active, enemy stations dont attacking because there are not defense officers.
ExavierMacbeth  [developer] 17 Nov, 2017 @ 11:06am 
Originally posted by Mariouzs:
Hi! i got the same issues described by others, Iam using a existing save, with all the gates activated, when i just arrived to the cluster from the gate in buried treasure, the first sector was ok, npc life, station with administrative personnel, but after exploring the whole sector, any other station dont have administrative personnel, all other gates are not active, enemy stations dont attacking because there are not defense officers.
When you say and "existing save" do you mean a non-hiigaran save (First time the mod is applied to that save file) or one that had Hiigara Crossroads v1.01 installed?

The first scenerio will be fixed when I do the next hotfix (Seefirst post of this thread for Bugs & ToDos). I've already figured out the cause & what needs to be doen to fix it. I have just been holding off for a week or so to see if any other major issues get reported.

The second scenerio isn't "officially" supported which is why I put the WARNING text in the mod's description about existing v1.01 saves. Part of the fixes I am already going to do will technically patch alot of the issues that effect loading this type of save (since i plan to detonate & reload any old npc stations). But if you are getting any of the weird highway & gate bugs that I was seeing during testing, I can't do anything with those. Game engine limitations, though it sounds like those are not affecting everyone :(
Mariouzs 17 Nov, 2017 @ 11:29am 
Indeed, i mean a save without Hiigaran sector, is post-plot and after mapping HoL and the other sectors. I never installed v1 because my game was very advanced, so i was waiting for your new version. Even i dont have CWIR yet, i will install it after i settle in Hiigara. One at a time.
Last edited by Mariouzs; 17 Nov, 2017 @ 11:33am
ExavierMacbeth  [developer] 17 Nov, 2017 @ 11:38am 
Ahh ok. Then yea the stations didn't initialize properly because I goofed something up after I tested them originally. When I do the hotfix I should be able to patch in any missing management & initialize them properly so it shouldn't effect any saved games long term. They are just decoration at the moment apparently :P
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