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Fair enough, was just making sure I was not doing anything wrong. An made me confused.
maybe the description is wrong
I do not own the HoL DLC is that why?
Speach could be better but it's barely an issue.
Also like this new ship. It makes sense for DV as I did not see anything else then fighters over there.
As far as the sub-mod/addon, Other modders are more than welcome to use my code or framework in any other project they wish (related or not). The only line I draw is at any artwork which I do prefer to be asked about (since I often get permission to borrow art from other artists).
[2] I have the mod source and its t-files. aladinakes are you sure you can represent Exavier? I need to know how he wants to have the file handled.
2) Download the mod and make the translation into Chinese. Send files via Forum PM - https://forum.egosoft.com/viewtopic.php?t=376352
the author answers at the forum.
First thing: I have prepared a Remove Fog sub-mod for your Hiigaran Crossroads mod. The Remove Fog line of mods is aimed to let players have a choice as to whether they want to get the fog effects in the game, should they be willing to sacrifice vfx for better performance. Requesting permission to publish the sub-mod.
Second thing: I would like to help translate the texts of this mod from English to the both Chinese. Would that be possible?
The intent was to future proof the mod against additional DLC, Native AI patrols camping the gates, & whatever crazy additions modders came up with. Technically all those gates share the exact same coordinate offsets lol
As far as Egosoft is concerned a zone is a 100km by 100km by 100km cube. You'd be surprised by how few zones actually respect the absolute center. :P
Is it possible to adjust the gates inside the vanilla systems (Albion, DeVries, etc)? They seem to be placed very far off the zone center; it is a bit difficult to fly to those gates and back to normal space.
- Correction for Russian Language
Language I will look into and update tomorrow. See Ego Forums for expanded details & followup questions reguarding it.
For the NPCs I have no idea, thats why I asked how long you waited. I think the refresh script triggers randomly with a time range of 15-60min. I saw general NPCs on the stations pretty much immediatly but didn't specifically look for the Ship Dealers. Will check that out when I get after i get some sleep. Worst case I will add a couple of lines to the station spawn code to force spawn the Ship Dealers... I do however need to know exactly which stations you checked. The shipyards in Sparkling Desert & Sea of Lost Souls are spawned differently than the others. I need to know what set I will need to modify.
https://drive.google.com/file/d/1ZJfLsWtZ6T2T1eyP5y9HZOoJUOch7tE1/view?usp=sharing
How long does it take to wait?
Is it an issue with all the Shipyards? (3 Main Faction Capitals & 2 Minor Faction Civ) The Minor & Major stations are spawned differently so if its just one set of them thats not getting them then I might have to force something. If its all of them then the question is how long did you wait before checking them since the script to recycle/refresh station NPCs is rather slow.
- Shipyard does not have ship dilers XL / L class
- No engineer
Maybe I do not understand something? Maybe this was conceived?
- Added Initialization for default stations.
- Added patch code for broken faction constructed stations
- Added patch code for station trading errors
- Added Russian language & audio
- Added patch code for broken station combat scripts
I've tried to make lighter versions but this is the closest I could come without it becoming bland and empty because things started fading into the background too much.
What system specs do you have that are considered low end? My "oldest" machine that I still used for testing is an old Phenom II X4 with an Nvidia GTX 560. It had alot more problems with the AI traffic density (after more than 3 gates were opened) than it did with the background effects.
Вбей в поиск гугла название мода,скачай его с сайта. На сайте с русским.
https://www.google.com.ua/search?newwindow=1&source=hp&ei=-cxrWsXTGcfXsAHZ-76QAw&q=Hiigaran+Crossroads+Cluster+&oq=Hiigaran+Crossroads+Cluster+&gs_l=psy-ab.3..0i22i30k1l2.1638.1638.0.2662.3.2.0.0.0.0.104.104.0j1.2.0....0...1c.1.64.psy-ab..1.2.198.6..35i39k1.94.rfydTHYAI-I
Моды для X Rebirth - Страница 4 - Форум - Alex LTD and System ...
apocalypse.moy.su › ... › X Rebirth › Общий раздел по модам › Моды для X Rebirth
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Google Translation Attempts:
Когда я сделал последнее обновление, файлы русского перевода были потеряны в моем файле проекта. Они будут включены в исправление, которое я скоро выпущу, чтобы исправить некоторые из станций.
Kogda ya sdelal posledneye obnovleniye, fayly russkogo perevoda byli poteryany v moyem fayle proyekta. Oni budut vklyucheny v ispravleniye, kotoroye ya skoro vypushchu, chtoby ispravit' nekotoryye iz stantsiy.
Next update will be after theh olidays stop making RL a pain :P
https://github.com/40712ef4f9/nf_a
Though it might be easier for me to just add a set of geneic cue triggers to my scripts that otherm odders can signal if they want all the gates opened. I'll look into doing that for the hotfix at least and Blackrain can sinply add a signal for that cue set. Its on the To Do List.
Actual hotfix was delayed till after the holidays, real life got a bit chaotic lol
Thanks for this mod :)
Might make an exception with the Ship Dealers though.
Do me a favor and post in the Discussion Thread I started for Bug Reports so I remember to add it to the review list for the expected Hotfix :)
Just took a quick look around... ...and it seems the capital shipyards being generated in conjuction with CWIR don´t have capital ship dealers on them. :(
Looking forward to start a new game now! :)
WARNING: v2.0 Represents a complete rebuild of this mod. I could not support saved game compatability from previous Hiigara Crossroads Versions. You WILL need a fresh save or new game. I tried to do this as a patch but the structure changes were too much for the game to adapt to.
Hope you guys like it & the new Skybox :)
Also the Gate locations will now show up in the logbook as "HC : Gate Opened" with the name of the Cluster & Zone it linked to. So you can see where they go and when they open.
Current ETA is about a week or so. The components I am adding to fully support CWIR are taking a bit longer than expected.