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Since stats in DeI actually work, all upgrades matter a lot more.
But also to curb a bit late game player OP units, we try to keep our stats in reasonable ranges.
Armour and weapon upgrades are especially stupid in this game as they are % based. This means only units with high armour benefit a lot from it which is stupid as they already have best equipment. If you increase these bonuses, you just end up with elite units being even more elite while lower tier units dont get as much. In ideal world it should be other way around and units with lower armour should benefit more instead of top units but that is not possible.
Then, we also take ALL bonuses you attain into account so once you add up all armour bonuses, which I mind you, they all stack, you end up with high values. We simply looks at bonuses from big picture perspective, hence it is easier to avoid extreme bonuses stacking by player.
To be honest, even now you can get waaay to strong units and too high values.
What you propose would be just easy mode for player and even more boring late game. Also in your example you mentioned javelins, which are high AP damage weapons so their thing is they ignore armour.
As I did in the past, just visit our discord as most questions you have would be answered there rather fast.
As for the offer to communicate on Discord, I'll try but it may takea while as I just find that platform so CUMBERSOME to use.
What do you think of the idea of making the "Immigrant zone" building chains reduce public order penalties from the culture that you're building it for? For example public order penalties from Daco-Thracian, Illyrian, and any other foreign Culture would be reduced by building these places.
Lastly, I think that the ammunition increase from the wagon trains should be applied to the cargo ships as well.