Garry's Mod
Unofficial Extra Customizable Weaponry 2.0
cynaraos 24 MAY 2015 a las 13:59
regarding "custom" telescopic sights
I would like to know how I can go from a 3DS Max model of a Leupold scope, to it being functional, like f.e. the Ballistic scope that is in the workshop item this thread "discusses".
at this point, I am trying to figure out how to make the rendertarget actually show what is supposed to be showed to the user. can any of you (hopefully the workshop item author) give me any help?
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fleaf 6 JUN 2015 a las 14:02 
no
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