Garry's Mod

Garry's Mod

Unofficial Extra Customizable Weaponry 2.0
regarding "custom" telescopic sights
I would like to know how I can go from a 3DS Max model of a Leupold scope, to it being functional, like f.e. the Ballistic scope that is in the workshop item this thread "discusses".
at this point, I am trying to figure out how to make the rendertarget actually show what is supposed to be showed to the user. can any of you (hopefully the workshop item author) give me any help?
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