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This mod adds built-in wires and 1500 electricity. It also includes a workbench, which gives a speed bonus if built near the core. But I think the author of another mod should write about that.
I'm already mid-run on a heavily modded save, but if i get a chance i'll try to test it and report back.
Honestly i already assumed things were gonna get messy whenever Vanilla Expanded Gravship dropped
Gravtech needs to load AFTER Void Universe. Otherwise big wall of errors.
Buut, it seems like if you have both it just kinda breaks both.
Spawning the obelisk event didn't get it to attach to the gravcore, but if you forcibly spawned the object it would attach...but only for that map at which point it would revert to the texture of the basic grav engine.
As i couldn't get it to attach properly it was hard to say if there was a conflcit with the grav forge. But the long and short of it seems like GravTech does a bit too much to the base objects to be compatible.
Edit: I should add this was with alot of dev mode console shennanigans to do this quick test, i don't know if this is a perfect test, but its difficult to truly test the obelisk integration because thats a tier 2 event so its hard to rush on a fresh save