RimWorld

RimWorld

Dlc collaboration - Void universe
The mod looks great. But I have a question. Is it compatible with gravtech?
That mod also adds a bunch of interesting features to gravity technology. So far, the only potential conflict I see is replacing the gravity core with a corrupted gravity core.
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Showing 1-6 of 6 comments
昏闇  [developer] 15 Oct @ 8:08pm 
The infested GravEngine functions identically to the original, except it becomes stationary. Presumably, it should be compatible.
Originally posted by 昏闇:
The infested GravEngine functions identically to the original, except it becomes stationary. Presumably, it should be compatible.

This mod adds built-in wires and 1500 electricity. It also includes a workbench, which gives a speed bonus if built near the core. But I think the author of another mod should write about that.
I was wondering this myself, I had already assumed it probably wasn't going to interact with the singularity engine it adds as thats just a brand new replacement structure; but thats also an incredibly lategame thing; but the gravforge is definitely a question.

I'm already mid-run on a heavily modded save, but if i get a chance i'll try to test it and report back.

Honestly i already assumed things were gonna get messy whenever Vanilla Expanded Gravship dropped
OK here's what i can report.
Gravtech needs to load AFTER Void Universe. Otherwise big wall of errors.

Buut, it seems like if you have both it just kinda breaks both.

Spawning the obelisk event didn't get it to attach to the gravcore, but if you forcibly spawned the object it would attach...but only for that map at which point it would revert to the texture of the basic grav engine.

As i couldn't get it to attach properly it was hard to say if there was a conflcit with the grav forge. But the long and short of it seems like GravTech does a bit too much to the base objects to be compatible.

Edit: I should add this was with alot of dev mode console shennanigans to do this quick test, i don't know if this is a perfect test, but its difficult to truly test the obelisk integration because thats a tier 2 event so its hard to rush on a fresh save
Last edited by DanZinagri; 16 Oct @ 7:03am
昏闇  [developer] 16 Oct @ 8:33am 
Okay, I'll proceed to start several new playthroughs myself to thoroughly test a new starting scenario that's currently in development. This should help pinpoint exactly what's going wrong.
Originally posted by 昏闇:
Okay, I'll proceed to start several new playthroughs myself to thoroughly test a new starting scenario that's currently in development. This should help pinpoint exactly what's going wrong.
So, how's it going? Were you able to make it compatible with gravTech? Or is it still not compatible?
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