RimWorld

RimWorld

Dlc collaboration - Void universe
211 Comments
DLE03 6 hours ago 
it's dead space time :3
白金trigger 27 Oct @ 6:04pm 
虚空巨石立刻传送过来确实不错,要是传送之后可以保持我上个地图的“开关自动调查”的勾选或者取消勾选的状态就好了。
Unorthodox_fox 27 Oct @ 2:42pm 
OHHHH the obelisk is- ok i get it now. i thought it was the monolith merging with the core for some reason, but i see i miss understood, i forgot the obelisk themselfs existed with how little i run into them.
昏闇  [author] 26 Oct @ 7:35pm 
@Matsumoto Rise
那样就不会飞走了,后面会更新来解决这个问题,在飞船到主脑的时候出个任务让玩家可以召唤巨石过去
Matsumoto Rise 26 Oct @ 8:51am 
感谢解答,那么,我有个初始基地逆重锚+飞船第二个基地,巨石会和飞船走吗,还是会变成2个。
昏闇  [author] 26 Oct @ 7:04am 
@Matsumoto Rise
目前是可以双方都拒绝,然后两个原版结局同时打,只是没某方增强了而已
Kerbeh 26 Oct @ 6:58am 
Ah, thank you good sir.
Matsumoto Rise 26 Oct @ 6:00am 
结局能不能不强制盟友? 我想和双方依然敌对,对面机械和异教徒同盟进攻我。
如果我有两个基地会怎么样?比如一个初始基地和一个飞船。会有两个巨石吗。
昏闇  [author] 25 Oct @ 10:24pm 
@霞透珞离箜
这俩新方尖碑本来就是用来叫血雨和异常黑暗的,之前确实没考虑这块,后面应该会加
昏闇  [author] 25 Oct @ 10:23pm 
@Natalie6

Yes, doing it that way will prevent you from experiencing the mod's ending.

However, apparently you can use the "Sell Colony" option from the Ideology DLC ending to reset the state of the Void Monolith and the Mech Hive. So if you want to acquire all the rewards, you could try seeing if that method works.
霞透珞离箜 25 Oct @ 6:06pm 
佬,能把两新方尖碑放进异象图鉴吗,虚空扰动叫不出来棘刺和撕裂方尖碑
Natalie6 25 Oct @ 1:32pm 
question, does storming the mechhive prior to fully leveling the void monolith lock you out of the new ending? e.g. if I plan to take the scavenge option and obtain the cerebex core, can I still activate the monolith later and get one of the new endings?
黑虎阿芙洛狄忒 25 Oct @ 2:45am 
今后有没有可能出更有挑战性的结局,比如主脑和巨石两个联手干我的情况(:steamhappy:
남블님 23 Oct @ 7:38pm 
please use update note
昏闇  [author] 23 Oct @ 7:16pm 
@黑虎阿芙洛狄忒
会获得一个临时的缓和效果,缓和效果结束时痴迷就会解除
黑虎阿芙洛狄忒 23 Oct @ 2:01pm 
那变成魔金鸟后魔方着迷的人会怎么样呢
昏闇  [author] 23 Oct @ 10:35am 
@FurtherReading
We rolled out an update, and it works now.

@Nero Darkard
just wait. They are exactly the same as the vanilla Obelisks—this is simply a mechanic to prevent players from immediately leaving with their ship upon encountering an Obelisk.

Complete the anomaly ending, and it will be unlocked.
昏闇  [author] 23 Oct @ 10:30am 
@黑虎阿芙洛狄忒
要去活铁塑造台做好魔金鸟躯壳并且激活成动物,然后就能完成仪式了
黑虎阿芙洛狄忒 23 Oct @ 9:12am 
大佬,魔金鸟仪式为什么每次举行都说没有对象啊,明明有魔方
骸鸾  [author] 23 Oct @ 8:13am 
@快下无影船 是机制
快下无影船 23 Oct @ 8:02am 
我现在在地表上的时候邪教徒也会直接折跃到巨石旁边,请问这是机制还是我有bug啊:steammocking:
Qingzhao 23 Oct @ 6:18am 
真棒
Nero Darkard 22 Oct @ 2:05pm 
How do I get the obelisk core? And how do I unlock the second most to the top right anomaly research?
tyranny12 22 Oct @ 12:06pm 
@ferny saw your comment about performance a few pages back. Did you get traction?
FurtherReading 22 Oct @ 9:33am 
Are there any plans for allowing the void provocation ritual in space? Even with the mod active I'm not getting any anomoly raids happening in my asteroid base.
bing bong 멍청한 병신 21 Oct @ 9:50pm 
can you add an option to disable the monolith from following you ?
its causing the delayed monolith mod from not functioning as it follows you at the beggining
batatazada 21 Oct @ 9:13pm 
damn modders be out there doing devs work for free
昏闇  [author] 21 Oct @ 1:26pm 
@Kerbeh
just wait. They are exactly the same as the vanilla Obelisks—this is simply a mechanic to prevent players from immediately leaving with their ship upon encountering an Obelisk.
昏闇  [author] 21 Oct @ 12:36pm 
@videogames1000
already working on an English text optimization patch. I'll include the corresponding patch links in the description once they're ready.
videogames1000 21 Oct @ 12:29pm 
seems cool though it looks like it needs better english localization, ill see about helping with that
Kerbeh 21 Oct @ 9:12am 
I was asking how to get the Obelisk Core, not what the monolith fragments are or what they do.
quindao 21 Oct @ 8:59am 
the github appears to be lacking any form of source code for the mod DLL making any contibution to the DLL very difficult
ferny 21 Oct @ 1:41am 
Github for this mod is now available for contributors!
https://github.com/ying636/VoidUniverse
Ordo Traveler 20 Oct @ 11:24pm 
Space sheep :outcrown:
昏闇  [author] 20 Oct @ 9:10pm 
@Kerbeh
Monolith Fragments are items obtained specifically by completing the Anomaly DLC story and choosing to close the node. You receive 3 of them.

Currently, the plan for the next update is to add a Void Binding Platform, which also requires Monolith Fragments to construct. Entities placed inside can never break containment on their own (this includes the Nociosphere).
昏闇  [author] 20 Oct @ 7:52pm 
@Kerbeh
Thank you for your feedback. The fact that the Atmospheric Heater fails in space is likely not our intended design, and we will adjust this in a future update.

The Biomutation Terraformer currently uses a particularly performance-heavy method to achieve its function. We now have a better solution, so this issue should be naturally resolved.

After consideration, if the Harbringer Tree could generate soil, it would make the Archean tree pointless. The adjustment is that the first Harbringer Tree now requires pre-existing soil on the map to appear.
昏闇  [author] 20 Oct @ 7:14pm 
@ren
如果原版延展器能在虚空延展器范围里建,那如果虚空延展器被拆除或者卸载了,原版延展器的判定是笔糊涂账,先这样避免各种问题(
Reestock 20 Oct @ 4:47pm 
@The Dutchman
The first words on this mod page are "Tired of the conflicts between the Anomaly and Odyssey DLCs?"
Blame the mod maker for saying it when it's blatantly wrong.
.jpg 20 Oct @ 3:20pm 
you are the best!!!
ren 20 Oct @ 12:35pm 
虚空延展器确实扩展了逆重引擎的范围,但是原版逆重延展器还是只能在原版基础的逆重引擎范围里面造,导致原版逆重延展器扩展的大部分区域和虚空延展器重叠,显得有点尴尬
Kerbeh 20 Oct @ 9:04am 
I do have one additional question though, how do I get the void grav engine or whatever the hell it was called? I activated the monolith but nothing happened.
Kerbeh 20 Oct @ 9:03am 
Nevermind, the tree works properly, I was just using it wrong.
Kerbeh 20 Oct @ 9:01am 
Been fiddling with the Biomutation Terraformer since the idea of making an asteroid base with an atmosphere kept in place by void magic seems pretty neat, and I have observed three things thus far.

One, for some reason the bubble of atmosphere persists even after you remove the terraformer, which is convenient but I don't know if that's at all intended.

Two, the Atmospheric Heater from base Anomaly seems entirely ineffectual in space, which is a bit sad since the temperature from the Biomutation Terraformer appears to be capped at -13F but I guess it makes sense.

Three, the Harbringer Tree doesn't seem to be working correctly in my testing, it's not making soil.
孩儿啊愁死我啦 20 Oct @ 7:48am 
比泰南强这一块
昏闇  [author] 20 Oct @ 3:48am 
@明雨月夜
重新订阅模组,是模组更新残留导致的bug
明雨月夜 20 Oct @ 3:33am 
而且实体解剖台不能卸载,只能拆除
明雨月夜 20 Oct @ 3:31am 
明明新鲜的尸体就在旁边,所有尸体都是打勾状态,却显示没有可以屠宰的尸体,这是日志链接, https://gist.github.com/HugsLibRecordKeeper/45806fd989e666acc239ac14513f3948
FrowningO_o 20 Oct @ 1:57am 
在训练魔金鸟的时候,小人会使用玉米来训练(我的基地只有玉米),但是我感觉这有点出戏,作者大大能把这个训练改成使用活铁来训练吗?
默嵐 20 Oct @ 1:27am 
日志在这里 https://gist.github.com/HugsLibRecordKeeper/27597b34f5504145a841f46188e715df
另外如果这时候把飞船飞走飞船和殖民地有可能()全都会不见
昏闇  [author] 20 Oct @ 12:27am 
@남블님
Fixed an issue where the Gold Canary's 'Attack Target' and 'Frenzy' skills would interfere with each other. Both skills can now be used after training.
@ReAgain0
目前还不行,等更新吧
@默嵐
不是很清楚,可以看看提供报错文本么