RimWorld

RimWorld

Dlc collaboration - Void universe
昏闇  [developer] 14 Oct @ 10:48pm
Spoiler: Void Unicerse Ending Guide
https://images.steamusercontent.com/ugc/16822368339415757053/EA56E78AFBD3EA0843A893FD662699EBAA8E3212/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Ally with Logic:The Mechanoid Cooperation Path

When you activate the Void Monolith within the core territory of the Mechanoid Hive Mind,the collapse of reality's structure forces this ultimate war computer to makea choice contrary to its core directive-cooperation with an organic being.

The Hive Mind's goal is to close the Void Node,thereby permanently ending the relentless problem of Void entities emerging across the planet.

Cooperating with the Mechanoid Hive Mind will cause the Void structure's activity to intensify:
·The Void structure periodically spawns Metal Horrors
·All entities gain the Enraged effect,becoming more ferocious
·Periodically triggers a Hate chanters ritual assault
·Each time theVoid structure activates,it triggers an additional High-Level Anomaly assault

Upon successfully cooperating with the Mechanoid,you can maintain an alliance and use the Comms Console to access:
·Standard mechanoid raids still occur but arrive as allied units that remain on the map
.Spend goodwill to summon immediate mechanoid reinforcements
.Exchange plasteel for goodwill
·Exchange plasteel for pre-built mechanoids/tech chips (Pending implementation)



Walk with Fanaticism:The Horax Cult Cooperation Path

When the Void Monolith resonates within the mechanoid core territory, a voice projected directly into your consciousness extends an invitation-the Cult Hierophant will reveal the magnificent presence beyond the void and promise to share this knowledge with you.

The Cultist Hierophant's goal is to secure passage into the Void Node,enabling himself to enter the portal and confront the Void directly.
He remains indifferent to how you handle the Mechanoid Hive Mind.

Cooperating with the Cultist Hierophant will intensify the Cerebrex Core's activity:
·Cerebrex stabilizers will periodically spawn mechanoids
·All mechanoid incubation caskets on the map will rupture at random intervals,releasing their contents
·All dormant mechanoids will immediately awaken
·Each time a Cerebrex stabilizers is destroyed,it triggers an additional Siege Assault /Mechanoid Cluster/Mechanoid Boss Assault

Upon successfully cooperating with the Cultist Hierophant,you can maintain an alliance with the Dark Cult and use the Comms Console to access:
·Abduct a random character from a specified faction(requires no recruitment or cultural conversion)
·Randomly recruit a character with anomalous abilities
·Instantly trigger a psychic soothing pulse across the current area
.Immediately summon Dark Cult reinforcements
.Obtain Shader fragments

All Cult assistance requires no resource expenditure.
Actively attacking or killing cultists will not affect faction relations.
Last edited by 昏闇; 14 Oct @ 11:04pm
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Showing 1-7 of 7 comments
after the monolith is awakened the leader just stands around, i already scavenged the mech brain should i just leave?
昏闇  [developer] 15 Oct @ 7:42pm 
@hoteldoor538
Okay, this is most likely a bug. After the node is activated, the Cult Leader attempts to approach the Void Node. We will fix this as soon as possible.
昏闇  [developer] 15 Oct @ 9:23pm 
Originally posted by hoteldoor538:
after the monolith is awakened the leader just stands around, i already scavenged the mech brain should i just leave?
It should have been fixed.
i already updated the mod but the leader seems to still be just standing around when the gate is already opened, is there a way to forcefully trigger the next part of the quest?
https://imgur.com/a/iMrmaKt
Last edited by hoteldoor538; 16 Oct @ 1:30am
昏闇  [developer] 16 Oct @ 3:33am 
Originally posted by hoteldoor538:
i already updated the mod but the leader seems to still be just standing around when the gate is already opened, is there a way to forcefully trigger the next part of the quest?
https://imgur.com/a/iMrmaKt
Could you try loading a save from before activating the node and re-syncing? It's possible the cultist leader is already permanently stuck.
Orrrrrrrrrrr you could simply enter the node yourself (choose to betray the cultists)
Originally posted by 昏闇:
Originally posted by hoteldoor538:
i already updated the mod but the leader seems to still be just standing around when the gate is already opened, is there a way to forcefully trigger the next part of the quest?
https://imgur.com/a/iMrmaKt
Could you try loading a save from before activating the node and re-syncing? It's possible the cultist leader is already permanently stuck.
Orrrrrrrrrrr you could simply enter the node yourself (choose to betray the cultists)
yeah i already loaded a save from before the monolith starts twisting and before all the structures has been activated but nothing works, i guess ill just have to betray the cultists then
Originally posted by hoteldoor538:
after the monolith is awakened the leader just stands around, i already scavenged the mech brain should i just leave?
The same thing happened to me, I fixed it with the force to sleep command on the cult leader.
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Showing 1-7 of 7 comments
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