Rivals of Aether

Rivals of Aether

DIO (JoJo's Bizarre Adventure)
Ideas to improve the time stop mechanic
To start, I love this mod, I've been waiting for an actually good JoJo mod since probably forever. The only other half-decent ones we've had were Hol Horse and Kira (kinda). But now both DIO and Jotaro have finally been given the quality they deserve. The tandem mechanic is amazing, and both characters play very nicely; however, I do have two suggestions regarding their time stop that I think could be a bit better.

Firstly, I think it would be better if you were allowed to finish whatever move you're performing (including taunts) before time resumes, essentially allowing you to extend the length of your time stop by the duration of that move. This would help make time stop smoother to use, rather than just abruptly ending your attack, which feels a bit janky at the moment. Also, both HFTF and ASBR do this, which these mods seem heavily inspired by, so I think it would be an appropriate feature here as well.

Another thing, to provide more visual clarity, would be showing the bar drain during stopped time to indicate how long you have before time resumes. Currently, there's no indicator to show you how much time you have left at all, so this would be a very handy feature. Also, this is another thing that both HFTF and ASBR do, so I don't see why it wouldn't be appropriate here.

Aside from the absence of these two features, I think both DIO and Jotaro are amazing mods, and you can definitely tell the amount of work that's been put into them. Thanks for reading, and I hope these are possible within the realm of RoA modding. By the way, I would have posted this as a comment had there not been a 1,000-character limit, so my bad.
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I agree with these, especially now it's been pointed out moves extend the timestop for their animation. I actually never noticed this in HFTF!

Timestop is also very short, which doesn't let me get a full set of knives out before the animation is cut off. I can just barely get the full charge and toss the first set before The World can throw the extra two. In HFTF you could have enough time for a second set as well, though having just one full set out may be better for balancing. I'd at least want enough stopped time to get one knife set out!

I'd also love to at some point see Abyss Rune support, so the upcoming Road Roller can be used without the Final Smash buddy, as well as have runes to alter the timestop since it'd be especially fun to use in a co-op setting.
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