Rivals of Aether

Rivals of Aether

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DIO (JoJo's Bizarre Adventure)
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6.113 MB
1 Oct @ 11:28am
5 Oct @ 8:56am
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DIO (JoJo's Bizarre Adventure)

Description
ほう…向かってくるのか……逃げずにこのDIOに近づいてくるのか…

Then come as close as you like!
DIO, The scourge of the Joestars, the strongest stand user, joins Rivals of Aether. Bringing with himself his uncontested power and limitless supply of butcher knives. Show your opponents the true power of THE WORLD!



DIO's Motionless World

DIO is a very combo heavy character, though his damage output is quite low, his abilities lie more in the ability to start and extend combos which culminate in the powerful finisher that is the time stop

Stand Tandem
DIO's main gimmick is his stand, THE WORLD, the most powerful stand. While performing jab, a tilt, dash attack or any aerial, you can press the shield button (or in this case the stand button) to have The World perform an attack alongside you, the attack varies based on input and it's not limited to what you're performing now. For example, if you use ftilt then quickly press up before pressing shield, The world will perform up tilt, and so on

Stand Control
Pressing shield during fspecial air, dspecial, uspecial or jab will make The World not return to you immediately after attacking, allowing it to control the area where it is. While detached, The World will automatically face the nearest opponent and will perform your inputs regardless of whether you press shield or not. Pressing shield during any stand attack will make it retreat at the end of it. Using up special will automatically recall the stand. While the stand is out, DIO will take slightly more damage from attacks. If the stand is hit it will retreat and DIO will take damage.
Certain attacks will make The World temporarily detached, allowing you to perform detached attacks on the fly but still have The World return to you right after

Checkmate!
DIO's neutral special can be charged, storing up to 5 knives. If performed while the stand is not detached, 2 more knives will be thrown and if charged, the charge won't be consumed if the knives are thrown during stopped time. Knives can also be used to extend combos thanks to their high hitpause

THE WORLD, STOP TIME!
After landing a long enough combo (not counting knife hits) the hud colors will invert, if nspecial is pressed (while not in hitstun) any action you're currently performing will be canceled into the time stop. DIO will be fully invincible while time is stopped and all damage dealt to an opponent will be stacked up and dealt all at once after, projectiles Will be frozen in place and will only move again as soon as time resumes




Credits
DIO was a character long in the making, spamming more than 2 years of development time and many different animators who undertook the task. The initial Collab was between me and Jazzicks, Gonker came around about a year later to make Jotaro and lend a hand with DIO. However progress was slow so I decided to get MisteryJoJo in along with Mr.Rix in order to meet the 5Prints (Malice) deadline. It was one heck of a ride but I'm glad I can finally call this project done, hope you all enjoy what we made.
Also, massive thanks to MisteryJoJo for going along with my ideas and making the panels for the trailer, in the end it was worth it

- DarkDakurai (Coder)
- Jazzicks (Base Sprite, Dio portrait and most of the movement animations)
- Gonker (Roll animation and a bunch of animation roughs)
- Mr.Rix (Animation Rendering)
- MisteryJoJo (World portrait, trailer art, strongs and specials roughs, rendering of some of the most complex animations)
Popular Discussions View All (1)
1
18 hours ago
Ideas to improve the time stop mechanic
Leisure
27 Comments
leopaof  [author] 11 hours ago 
stands by default are immune to projectiles
VicAdward 15 hours ago 
InuGou the GOAT
Needlewind 22 hours ago 
A visual bug I've notices is Dio's wall jump retains the angle from the Up Special rotation, causing the cling and climbing animation to be misrotated. Might need to reset rotation on wall jump.
krillin 23 hours ago 
honestly, can't wait for road roller to come out.

that the way, i can do that one hftf dio combo that involves stopping time, throwing knives then a steamroller.
osoTHEgamer 5 Oct @ 11:47am 
i have a question, why do dio knives dont affect star platinum at all, i feel that thats really absurd he just tanks them and is really hard to play against.
leopaof  [author] 5 Oct @ 5:56am 
it's not up to 25, it's just that jab now only adds 6 hits to the combo counter instead of 12, so using jab to get timestop gives you a slight penalty to it
Needlewind 5 Oct @ 5:18am 
Bumping the combo Time Stop threshold from a 15 to a 25 combo is insane.
Getting time stop was already tricky in 1v1, but now i's basically impossible unless your opponent is at 0%
leopaof  [author] 5 Oct @ 3:12am 
road roller is coming as final smash (eventually)
omegakai941 5 Oct @ 2:57am 
anincredible dio all around my only hope is that you can sneak in road roller some where down the line maybe as a bonus during the world or an alternative activate to the world. so much potential with this conceptually and such a nice omage of HFTF ASBR and the anime in general kudos
Poly 4 Oct @ 8:23pm 
holy cow this mod is amazing, being able to use stand moves while using your own moves makes the skill ceiling INSANELY high I love it