Arma 3
K9 Companion
K9 Companion feature requests
Hey,

I want to thank you for making this mod. I’ve always been looking for a viable K9 mod, and this is exactly what the game needed. Please keep developing it, because it has so much potential.

There are some ideas I think could really take it further:

Core features that would make a big difference:

Medics can treat the injured dog; the dog can suffer bleeding, a broken leg, or a concussion.

Supply runner ability.

The option to equip a HALO kit on the dog.

Dog can rappel(hatchet mod) or fast-rope from a helicopter. (haven't tested if this is a thing yet but if it is, then great)

Petting raises morale, improves obedience, and helps recovery — especially after long, stressful missions with heavy gunfire.

Persistent bond system between handler and K9 that develops over time.

Camera mount / bodycam feature.

Look-back-to-handler animations for immersion.

Additional features that would be awesome:

Bite & Hold: Dog bites and holds a suspect until the handler releases. The “Hold” command immobilizes the target until released by handler command or a timer, perfect for non-lethal HVT captures.

Bite + Maul (lethal toggle): Two modes: controlled hold vs. full maul — tied to the K9’s aggression setting or ROE.

Thanks again for putting in the work to bring something like this to life. I really hope you keep pushing it forward, it’s the kind of mod that can seriously raise the bar for realism.:steamthis:
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MJ 10 hours ago 
Another feature that could really add immersion: if you’re out of visual or talking range, the follow command could automatically turn into a whistle command.

Instead of the dog instantly starting to follow through walls, which looks unrealistic, you would actually whistle, and the sound would carry depending on the distance and environment. For example, if you sat the dog down 20 meters away, the whistle doesn’t need to be loud or heard across the map. But if you’re in open terrain, like mountains, the whistle could be heard over 100 meters away.

The bonding system could play into this too. A highly bonded dog would respond faster and more precisely, getting up immediately and running toward you the moment it hears the whistle.

The movement itself doesn’t need to be perfect or robotic either, the dog could roughly pick your direction, then gradually adjust as it closes the distance, honing in visually and by scent. That little bit of imperfection would make it feel alive, like it’s truly reacting to your call rather than just executing an AI path.
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