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I am able to re-produce losing commands of the k9 after it has died, it looks like you are no longer set as the handler. For now you can just become the handler again to regain them, but I will be correcting this.
Your other issues involving buildings I am unable to re-produce, I suggest sending a video of it happening so I can better help resolve it.
Ideas I have to improve it.
Adding a dog to CTAB, so that when the dog runs off and either goes down or gets stuck on something, you're able to find it without Zeus.
Having an option where it only attacks once engaged.
And the ability to customize the range of behaviors so it doesn't automatically attack something 400m away, like it did with me a couple of times.
1st: lose command options in Ace Self-Interact after reviving the dog.
2nd: Tried commanding the dog to move inside the building where I placed an enemy to see if it would automatically engage him. It seems like the command didn't even register the building's presence, and the dog just went around the building on the other side. Tried multiple times, but was never able to get the dog actually to enter the building.
3rd: Was finally able to get the dog to engage an enemy inside a building slightly raised off the ground. The dog completely ignored the stairs and phased through the floor of the building, preventing it from reaching the target.
@bluewildfire9 At the moment I don't have any intentions of adding options related to the k9's damage output. I will look into the patches though.
XD
@J3FF Thanks mate!
Right now I just get around it by disabling damage on the dog in Zeus.
Mod is so fucking awesome otherwise, instant addition to my units modpack. Gonna surprise em' Sunday with this.
Like have a separate tab to pet/play with the puppers?
Maybe give a grenade thats just a tennis ball or something.
Could be cool to even give it a soft pack to help carry a gun or a single medkit, so it can aid in more supportive ways, like if you and an ally are pinned down but they need medical would be cool to have the dog carry something to rush over to aid.
Also abilities to name the pet would be fun too.
Because if you can get some strong emotional ties to the dog you could probably get some really cinematic scenes of soldiers rushing into enemy fire to grab the dog and get it to safety
@Ace The dog can't technically "die" just enter an injured state. I don't like dogs dieing and didn't want to add that.
I will possibly add petting the dog as its been widely requested.
As long as the dog makes happy dog noises in response, this satisfies the request.