Age of Wonders 4

Age of Wonders 4

Theocratic Culture
 This topic has been pinned, so it's probably important
Von Schnitzel  [developer] 27 Sep @ 5:11pm
Bug reports
Discussion for bugs not mentioned in description

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Alert: Theocracy Tome units have no models
Maybe not a "bug", but visually odd... heroes/rulers hold the martyr scythe in the overworld like it is a javelin that will be thrown.
Von Schnitzel  [developer] 28 Sep @ 2:43pm 
Originally posted by Cat-Lunatic:
Alert: Theocracy Tome units have no models
Tome units are blank in character creation starting tome selection however it work once you are in game.
Von Schnitzel  [developer] 28 Sep @ 2:43pm 
Originally posted by Daverin2112:
Maybe not a "bug", but visually odd... heroes/rulers hold the martyr scythe in the overworld like it is a javelin that will be thrown.
fixed
You actually have a kinda (good) bad bug with culture enchants and Arcane Focus. I don't know what you do, but the enchant damage is getting considered as a Magic Attack, and not just magical damage. This is resulting in some impressive scaling, as it ALSO then -separately- rounds up before adding to the base attack.

I had, at turn 1 as a Knightly ruler, 3 Sergeants, each rolling with +4 damage. There was only 2 Evangelists and the ruler, so should have been 3. Arcane Focus would add +0.8 damage, which would round up to an extra 1.

The Evangelists, however... went from a base of 15 to TWENTY EIGHT. The only way this works is the +6 bonus damage gets Arcane Focus, which goes to +8 (must round down on this one). It adds to 15 to get 23, which then must ALSO get Arcane Focus AFTER the bonus damage, and the 4.6 then must round up at the end.

Suffice to say, Arcane Focus should not apply here, and until this is addressed, it is absolutely mandatory. Supports and battlemages are salivating at this right now, lol.
Correction, 6x.0.2 is 1.2. So it DOES round. Which I do recall reading that is an intended design decision to almost always round up with a decimal.

This is especially why this exaggerates the way it does. Because of how it is separately getting counted as a magical attack, the enchant is getting to double dip on rounding rules, coughing up an extra 2 damage it should not have.
@Von Schnitzel I'd love to send a screenshot, but I can't take one. I can't get the Steam overlay either. It's only in this game that they don't work. I've tried Steam support and Triumph support but no one is able to figure it out. Works fine for my other games, just not this one. But it is what it is. EDIT: I just tried it without the Shared Resources and it appears to be working ok. I'll update if necessary.
Last edited by Grathocke; 1 Oct @ 7:20pm
Von Schnitzel  [developer] 2 Oct @ 7:09am 
Originally posted by Daverin2112:
Correction, 6x.0.2 is 1.2. So it DOES round. Which I do recall reading that is an intended design decision to almost always round up with a decimal.

This is especially why this exaggerates the way it does. Because of how it is separately getting counted as a magical attack, the enchant is getting to double dip on rounding rules, coughing up an extra 2 damage it should not have.
i responded to this over in the balance discussion.
Von Schnitzel  [developer] 2 Oct @ 7:14am 
Originally posted by Grathocke:
@Von Schnitzel I'd love to send a screenshot, but I can't take one. I can't get the Steam overlay either. It's only in this game that they don't work. I've tried Steam support and Triumph support but no one is able to figure it out. Works fine for my other games, just not this one. But it is what it is. EDIT: I just tried it without the Shared Resources and it appears to be working ok. I'll update if necessary.
Shared resource is technically not necessary, also do you use a lot of mods as criticofthedawn mentioned in general as i'm not too familiar with that claim as i basically only have like 10 mods active if yes maybe it's worth investigating.
@Von Schnitzel Yeah. That's the problem. I use a ton of mods so I wouldn't know where to look for the problem, but it's sorted now so I'm a happy camper. :steamhappy:
@Von Schnitzel soooo, I just noticed, at least for a skirmisher unit... Order Initation grants both enchants.
In the item forge, the new lance skin based on tyrant is actually classed a greatsword.
Von Schnitzel  [developer] 3 hours ago 
Originally posted by Daverin2112:
In the item forge, the new lance skin based on tyrant is actually classed a greatsword.
fixed
Von Schnitzel  [developer] 3 hours ago 
Originally posted by Daverin2112:
@Von Schnitzel soooo, I just noticed, at least for a skirmisher unit... Order Initation grants both enchants.
I tested and found nothing might have been fixed with the recent rework.
It was only one unit, after all. Could have been just some clunky interaction. They were modded, too.
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