Age of Wonders 4

Age of Wonders 4

Theocratic Culture
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Von Schnitzel  [開發人員] 9 月 27 日 下午 5:11
Bug reports
Discussion for bugs not mentioned in description

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目前顯示第 1-15 則留言,共 15
Cat-Lunatic 9 月 27 日 下午 5:27 
Alert: Theocracy Tome units have no models
Daverin2112 9 月 28 日 上午 5:05 
Maybe not a "bug", but visually odd... heroes/rulers hold the martyr scythe in the overworld like it is a javelin that will be thrown.
Von Schnitzel  [開發人員] 9 月 28 日 下午 2:43 
引用自 Cat-Lunatic
Alert: Theocracy Tome units have no models
Tome units are blank in character creation starting tome selection however it work once you are in game.
Von Schnitzel  [開發人員] 9 月 28 日 下午 2:43 
引用自 Daverin2112
Maybe not a "bug", but visually odd... heroes/rulers hold the martyr scythe in the overworld like it is a javelin that will be thrown.
fixed
Daverin2112 9 月 29 日 下午 5:53 
You actually have a kinda (good) bad bug with culture enchants and Arcane Focus. I don't know what you do, but the enchant damage is getting considered as a Magic Attack, and not just magical damage. This is resulting in some impressive scaling, as it ALSO then -separately- rounds up before adding to the base attack.

I had, at turn 1 as a Knightly ruler, 3 Sergeants, each rolling with +4 damage. There was only 2 Evangelists and the ruler, so should have been 3. Arcane Focus would add +0.8 damage, which would round up to an extra 1.

The Evangelists, however... went from a base of 15 to TWENTY EIGHT. The only way this works is the +6 bonus damage gets Arcane Focus, which goes to +8 (must round down on this one). It adds to 15 to get 23, which then must ALSO get Arcane Focus AFTER the bonus damage, and the 4.6 then must round up at the end.

Suffice to say, Arcane Focus should not apply here, and until this is addressed, it is absolutely mandatory. Supports and battlemages are salivating at this right now, lol.
Daverin2112 9 月 29 日 下午 5:58 
Correction, 6x.0.2 is 1.2. So it DOES round. Which I do recall reading that is an intended design decision to almost always round up with a decimal.

This is especially why this exaggerates the way it does. Because of how it is separately getting counted as a magical attack, the enchant is getting to double dip on rounding rules, coughing up an extra 2 damage it should not have.
Grathocke 10 月 1 日 下午 7:00 
@Von Schnitzel I'd love to send a screenshot, but I can't take one. I can't get the Steam overlay either. It's only in this game that they don't work. I've tried Steam support and Triumph support but no one is able to figure it out. Works fine for my other games, just not this one. But it is what it is. EDIT: I just tried it without the Shared Resources and it appears to be working ok. I'll update if necessary.
最後修改者:Grathocke; 10 月 1 日 下午 7:20
Von Schnitzel  [開發人員] 10 月 2 日 上午 7:09 
引用自 Daverin2112
Correction, 6x.0.2 is 1.2. So it DOES round. Which I do recall reading that is an intended design decision to almost always round up with a decimal.

This is especially why this exaggerates the way it does. Because of how it is separately getting counted as a magical attack, the enchant is getting to double dip on rounding rules, coughing up an extra 2 damage it should not have.
i responded to this over in the balance discussion.
Von Schnitzel  [開發人員] 10 月 2 日 上午 7:14 
引用自 Grathocke
@Von Schnitzel I'd love to send a screenshot, but I can't take one. I can't get the Steam overlay either. It's only in this game that they don't work. I've tried Steam support and Triumph support but no one is able to figure it out. Works fine for my other games, just not this one. But it is what it is. EDIT: I just tried it without the Shared Resources and it appears to be working ok. I'll update if necessary.
Shared resource is technically not necessary, also do you use a lot of mods as criticofthedawn mentioned in general as i'm not too familiar with that claim as i basically only have like 10 mods active if yes maybe it's worth investigating.
Grathocke 10 月 2 日 上午 11:42 
@Von Schnitzel Yeah. That's the problem. I use a ton of mods so I wouldn't know where to look for the problem, but it's sorted now so I'm a happy camper. :steamhappy:
Daverin2112 10 月 2 日 下午 3:46 
@Von Schnitzel soooo, I just noticed, at least for a skirmisher unit... Order Initation grants both enchants.
Daverin2112 10 月 4 日 上午 10:07 
In the item forge, the new lance skin based on tyrant is actually classed a greatsword.
Von Schnitzel  [開發人員] 10 月 5 日 下午 3:22 
引用自 Daverin2112
In the item forge, the new lance skin based on tyrant is actually classed a greatsword.
fixed
Von Schnitzel  [開發人員] 10 月 5 日 下午 3:36 
引用自 Daverin2112
@Von Schnitzel soooo, I just noticed, at least for a skirmisher unit... Order Initation grants both enchants.
I tested and found nothing might have been fixed with the recent rework.
Daverin2112 10 月 5 日 下午 3:37 
It was only one unit, after all. Could have been just some clunky interaction. They were modded, too.
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