Space Engineers

Space Engineers

(BETA 1.9b) APEX.Advanced! ...the successor to Eat.Drink.Sleep.Repeat.Advanced!
 This topic has been pinned, so it's probably important
Sardaukai  [developer] 2 Oct @ 4:14pm
Mod Configuration Guide (configuration requests here)
Mod Configuration Guide
The configuration file allows server administrators to fine-tune the mod's difficulty and balance features. To generate a new config, just delete the current XML file. The mod will reset it to default values on the next launch.

File Location and Access
The mod configuration is server-side only.
  • File Name: APEX.Advanced!_Config.xml
  • Location: The file is automatically generated in your world's dedicated save storage folder upon the first launch of the mod.
  • Client Information: Clients do not have this file. All players inherit the configuration settings directly from the server when they connect, ensuring a unified experience.

Core & Interaction Settings
  • MinutesToTrackConsumables = 180
    Description: Defines how long (in minutes) the mod should track consumed consumables (Health/Food) for background calculations. Set to 0 to disable this tracking feature.
  • FullDecayInCryoOrBed = true
    Description: If true, core stats like Food and Water will continue to decay at their normal rate when a player is in a Cryo Pod or Bed. If false, decay will stop (regular vanilla setting).
  • EnableVignetteFirstPerson = true
    Description: Toggles a visual vignette effect while in first-person view if true.
  • EnableSleepEffect = true
    Description: A simple toggle to enable or disable the entire Sleep/Fatigue mechanic.
  • AllowEatingInCryo = false
    Description: If set to true, players can consume items while inside a Cryo Chamber.
  • AllowEatingInBed = false
    Description: If set to true, players can consume items while lying in a Bed.
  • IgnoreClosedHelmet = false
    Description: If set to true, players can consume all items even with their helmet closed, overriding the normal in-game restriction.

Survival Decay Rates (Per 100 Ticks)
These values determine the passive change rate for the respective survival stats. Rates are always multiplied by the world's standard FoodConsumptionRate.
  • WaterDecay = 0.0837f
    Description: The amount the Water stat decreases every 100 game ticks (roughly 1.6 seconds). Higher value means faster dehydration.
  • SleepDecay = 0.0463f
    Description: The amount the Sleep stat decreases every 100 game ticks while the character is awake. Higher value means faster fatigue accumulation.
  • BloatingRegeneration = 0.031f
    Description: The amount the Bloating stat decreases (regenerates) every 100 game ticks. This is a positive value, meaning a higher value reduces bloating faster.
  • RecoveryDecay = 0.01155f
    Description: The amount the Recovery stat decreases every 100 game ticks.

Regeneration Multipliers
These settings control how effectively a character regenerates their stats in different resting positions.
  • SleepRegenerationChair = 0.277f
    Description: The base amount of Sleep regenerated every 100 ticks when resting in a Chair/Cockpit. All other sleep regen values are a factor of this rate.
  • SleepRegenerationFactorCryo = 0.5f
    Description: A multiplier on the base SleepRegenerationChair rate when using a Cryo Pod.
  • SleepRegenerationFactorBed = 2.0f
    Description: A multiplier on the base SleepRegenerationChair rate when using a Bed with the helmet on.
  • SleepRegenerationBedHelmOffFactor = 4.0f
    Description: A multiplier on the base SleepRegenerationChair rate when using a Bed with the helmet off (fastest sleep recovery).

Recovery & Healing Balance
  • RecoveryToHealthConversionRate = 0.02f
    Description: The percentage of the current Recovery stat value that is converted into Health regeneration every 100 ticks while resting. (e.g., 0.02 = 2%).
  • RecoveryModifierBed = 1.0f
    Description: The conversion efficiency multiplier when resting in a Bed. (1.0 = 100% efficiency).
  • RecoveryModifierChair = 0.5f
    Description: The conversion efficiency multiplier when resting in a Chair/Cockpit. (0.5 = 50% efficiency).
  • RecoveryModifierCryo = 0.15f
    Description: The conversion efficiency multiplier when resting in a Cryo Pod. (0.15 = 15% efficiency).
  • MedicalRoomWorksWithoutOxygenToHeal = false
    Description: If set to true, the Medical Room will heal players even if the surrounding area is not pressurized or lacks oxygen.
  • MedicalRoomRegenerationPer100Ticks = 5f
    Description: The fixed amount of Health points restored every 100 game ticks while a player is successfully healing in the Medical Room.
  • MedicalRoomCanHealUpToPercent = 0.75f
    Description: The maximum Health value (as a percentage of Max Health, e.g., 0.75f = 75%) the Medical Room can restore.

Advanced Radiation Settings
These settings are only active if EnableRadiationAdvanced is true.
  • EnableRadiationAdvanced = false
    Description: The master switch to enable or disable the entire advanced radiation system.
  • RadiationGeneralDivisor = 16f
    Description: A final divisor applied to the calculated radiation dose. Increasing this value makes the overall radiation effect slower and more forgiving.
  • RadiationMinimumDistance = 3f
    Description: The minimum distance (in meters) considered for any radiation source, preventing extreme radiation values from point-blank proximity (e.g., self-inventory).
  • RadiationUraniumSearchRadius = 200
    Description: The maximum distance (in meters) the mod will scan around a player for Uranium ingots and Reactors that act as radiation sources.
  • RadiationUraniumIngotThreshold = 2f
    Description: The minimum mass (in kg) of Uranium that will be considered a radiation source. Useful for ignoring trivial amounts.
  • RadiationContainerShielding = 0.75f
    Description: A multiplier for radiation coming from Uranium in standard containers. A value of 0.75 means 25% of the radiation is blocked.
  • RadiationReactorShielding = 0.25f
    Description: A multiplier for radiation from Reactors. A value of 0.25 means 75% of the radiation is blocked, making it a safer storage option.
  • RadiationSuitGuardFactor = 30f
    Description: A scaling factor that determines the effectiveness of the character's suit against the calculated radiation dose. Higher value means better suit protection.
  • RadiationNegligibleDose = 2f
    Description: Any calculated radiation-per-second value below this will be completely ignored, preventing negligible radiation from having an effect.

User Interface
  • UserInterfaceWarningIconSquareLength = 64
    Description: Defines the size (in pixels) for the square warning icons (for low Hunger, Thirst, etc.) that appear on the HUD.
Last edited by Sardaukai; 9 hours ago
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Showing 1-9 of 9 comments
Sardaukai  [developer] 2 Oct @ 4:18pm 
If you require additional configuration options, please post your requests here.
Joew 2 Oct @ 4:26pm 
I found the file on my SP game, so i think it will work too:
"%AppData%\SpaceEngineers\Saves\YOUR_STEAM-ID\YOUR-SAVE-NAME\Storage\3570977190.sbm_APEX.Advanced!\APEX.Advanced!_Config.xml"
Sardaukai  [developer] 2 Oct @ 4:34pm 
Yep, you are running both, the server and the client simultaneously in an "Offline" game
Joew 2 Oct @ 4:43pm 
Amazing, thank you so much!!!

I'm liking the options, so its all right right now. The only 2 thing i misses is one not about ur mod, its about vertical plant mod. Is there a way to make it compatible with your mod( make it uses hydroponics components instead ice) as your mod do?

And the other an option to be able to eat the same food, without need change foods types to get the effects and bonus :D
The others are all right now, even if its a bit harder to me ^^

Thanks!!!!
Sardaukai  [developer] 2 Oct @ 5:52pm 
Vertical Blocks
You can use the vanilla blocks vertical, but they don't look great aesthetically.

Consumable Tracking
For the second issue, set MinutesToTrackConsumables to 0.
Currently, you have to wait one minute for the consumables to stop counting.
I will add a proper option to completely disable this feature.
please add option to enable or disable the regen on the survival kit
Last edited by itsnowgameover; 7 Oct @ 10:02am
does the food regen the health
Sardaukai  [developer] 7 Oct @ 10:58am 
regen on the survival kit
It is a changed model, you could use a modded survival kit to get the ability back - I plan to upload an "easy mode" mod again. But this will be done when bugs are fixed and everything is in a release stadium.

does the food regen the health
A bit, you get recovery instead of health, this is converted to health while you are in bed.

I wrote a manual for that ;)
FullDecayInCryoOrBed = true

Is possible separate on 2 options, please?

FullDecayInCryo
FullDecayInBed

I want make it false only for Cryo.
Thanks!!!!!
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