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Then it crashed.
I had a micro sleep start earlier so I'm not sure exactly what caused it - below is the relevant part of the log. I can send over the entire Log if you like. A few other mods where present. Will remove now and test again but I dont think they are causing it.
2025-09-22 16:02:49.150 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at APEX.Advanced.Server.APEX_Advanced_Server.<>c__DisplayClass17_0.<OnEntityAdd>b__0(Int64 characterId)
at VRage.Collections.MyConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 factory)
at APEX.Advanced.Server.APEX_Advanced_Server.OnEntityAdd(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems, Boolean spawningInCockpit)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable`1 color)
at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, String modelName, Color color)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color)
at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Boolean spawnedByPlayer)
at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder)
at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent)
at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData)
at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-09-22 16:02:49.151 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at APEX.Advanced.Server.APEX_Advanced_Server.<>c__DisplayClass17_0.<OnEntityAdd>b__0(Int64 characterId)
at VRage.Collections.MyConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 factory)
at APEX.Advanced.Server.APEX_Advanced_Server.OnEntityAdd(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems, Boolean spawningInCockpit)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable`1 color)
at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, String modelName, Color color)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color)
at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Boolean spawnedByPlayer)
at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder)
at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent)
at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData)
at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-09-22 16:02:49.151 - Thread: 1 -> Showing message
2025-09-22 16:02:49.151 - Thread: 1 -> MyInitializer.OnCrash
2025-09-22 16:02:49.152 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at APEX.Advanced.Server.APEX_Advanced_Server.<>c__DisplayClass17_0.<OnEntityAdd>b__0(Int64 characterId)
at VRage.Collections.MyConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 factory)
at APEX.Advanced.Server.APEX_Advanced_Server.OnEntityAdd(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems, Boolean spawningInCockpit)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable`1 color)
at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, String modelName, Color color)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color)
at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Boolean spawnedByPlayer)
at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder)
at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent)
at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData)
at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-09-22 16:02:49.538 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_207_021
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 1799
PCUCount: 5649
IsHang: False
GCMemory: 1520
GCMemoryAllocated: 1520
HWAvailableMemory: 18665
ProcessPrivateMemory: 15143
AnalyticId: SE
================================== OFNI HSARC ==================================
2025-09-22 16:02:49.538 - Thread: 1 -> Log Closed
Did a sleep
Ate some food
Started placing the new blocks in my hotbar, game crashed before I could place anything
2025-09-22 16:12:27.524 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at APEX.Advanced.Server.APEX_Advanced_Server.<>c__DisplayClass17_0.<OnEntityAdd>b__0(Int64 characterId)
at VRage.Collections.MyConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 factory)
at APEX.Advanced.Server.APEX_Advanced_Server.OnEntityAdd(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems, Boolean spawningInCockpit)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable`1 color)
at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, String modelName, Color color)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color)
at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Boolean spawnedByPlayer)
at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder)
at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent)
at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData)
at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-09-22 16:12:27.525 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at APEX.Advanced.Server.APEX_Advanced_Server.<>c__DisplayClass17_0.<OnEntityAdd>b__0(Int64 characterId)
at VRage.Collections.MyConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 factory)
at APEX.Advanced.Server.APEX_Advanced_Server.OnEntityAdd(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems, Boolean spawningInCockpit)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable`1 color)
at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, String modelName, Color color)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color)
at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Boolean spawnedByPlayer)
at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder)
at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent)
at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData)
at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-09-22 16:12:27.525 - Thread: 1 -> Showing message
2025-09-22 16:12:27.525 - Thread: 1 -> MyInitializer.OnCrash
2025-09-22 16:12:27.525 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at APEX.Advanced.Server.APEX_Advanced_Server.<>c__DisplayClass17_0.<OnEntityAdd>b__0(Int64 characterId)
at VRage.Collections.MyConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 factory)
at APEX.Advanced.Server.APEX_Advanced_Server.OnEntityAdd(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition, Int64 identityId, Boolean addDefaultItems, Boolean spawningInCockpit)
at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, Int64 identityId, Boolean addDefaultItems)
at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace, String modelName, Nullable`1 color)
at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, String modelName, Color color)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String respawnShipId, Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Nullable`1 botDefinitionId, Boolean realPlayer, Int32 playerSerialId, String modelName, Color color)
at Sandbox.Game.AI.MyAgentBot.Spawn(Nullable`1 spawnPosition, Nullable`1 direction, Nullable`1 up, Boolean spawnedByPlayer)
at Sandbox.Game.AI.MyAIComponent.CreateBot(Int32 playerNumber, MyObjectBuilder_Bot botBuilder)
at Sandbox.Game.AI.MyAIComponent.PlayerCreated(PlayerId playerId)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerSuccess(UInt64 clientSteamId, Int32 playerSerialId)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest(NewPlayerRequestParameters parameters)
at Sandbox.Game.Multiplayer.MyPlayerCollection.OnNewPlayerRequest<>Sandbox_Game_Multiplayer_MyPlayerCollection<>NewPlayerRequestParameters.Invoke(IMyEventOwner& <static>, NewPlayerRequestParameters& parameters, DBNull& arg2, DBNull& arg3, DBNull& arg4, DBNull& arg5, DBNull& arg6)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Nullable`1 position)
at Sandbox.Game.Multiplayer.MyPlayerCollection.RequestNewPlayer(UInt64 steamId, Int32 serialNumber, String playerName, String characterModel, Boolean realPlayer, Boolean initialPlayer, Boolean isWildlifeAgent)
at Sandbox.Game.AI.MyAIComponent.SpawnAgent(AgentSpawnData& newBotData)
at Sandbox.Game.AI.MyAIComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-09-22 16:12:28.288 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_207_021
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 277
PCUCount: 5534
IsHang: False
GCMemory: 1515
GCMemoryAllocated: 1515
HWAvailableMemory: 18493
ProcessPrivateMemory: 13086
AnalyticId: SE
================================== OFNI HSARC ==================================
2025-09-22 16:12:28.288 - Thread: 1 -> Log Closed
If all settings are standard, food is off by default, which means the value is 0. My mod calculates decay with 'value / 0', which results in infinity, causing the sleep stat to instantly drop to zero.
The issue has been fixed. The mod now properly detects Creative Mode and the session's food settings.
Please report back if the issue persists.
Thanks and have fun!
Fixed with next update.
-- Fixed --
I removed all mods, tried again and one time it fixed. Is cause u fixed yesterday?
Thanks!!!!
Thread moved to archive. Please open a new one if the bug persists.