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1 - Somehow an orbital station (For an orbital fugitive quest) didn't generate any ground so as soon as my transport shuttle spawned, it spawned on nothing and instantly removed my pawn from the game.
2 - Right now I am staring at an gold ore asteroid generated by one of those radars which is on the wrong layer, on the planet layer when it should not spawn
Regarding orbital fugitive it quite strange, cause LAO doesn't change or interact with that quest, including it generation.
Also you didn't say at which layer you were during both issues and in what layers both worl objects were.
But regarding orbital fugitive I really clueless, cause nothing I did with LAO can overlap with it. So could it be other mod interfering? Like from logs I dunno, if order of mods mean when you added them, so could it be MultiFloors or other terrain or mapgeneration adjusting mod?
https://gist.github.com/HugsLibRecordKeeper/33beb0cc97733efd108958a1c3e5b7a0
I made this world specifically for your mod so it's not about installing it mid-save
Error in static constructor of LayeredAtmosphereOrbit.HarmonyPatches: System.TypeInitializationException: The type initializer for 'LayeredAtmosphereOrbit.HarmonyPatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at LayeredAtmosphereOrbit.HarmonyPatches.InjectWorldObjectsDefs () [0x00049] in <a999f2336e43413facdf9c8bbf50ab03>:0
at LayeredAtmosphereOrbit.HarmonyPatches..cctor () [0x00029] in <a999f2336e43413facdf9c8bbf50ab03>:0
--- End of inner exception stack trace ---
[Ref 1D28A05C]
(wrapper managed-to-native) System.RuntimeMethodHandle.GetFunctionPointer(intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at HarmonyLib.HarmonySharedState.GetRealMethod (System.Reflection.MethodInfo method, System.Boolean useReplacement) [0x00046] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.HarmonySharedState.GetStackFrameMethod (System.Diagnostics.StackFrame frame, System.Boolean useReplacement) [0x00015] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.Harmony.GetOriginalMethodFromStackframe (System.Diagnostics.StackFrame frame) [0x0000e] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyMod.ExceptionTools.AddHarmonyFrames (System.Text.StringBuilder sb, System.Diagnostics.StackTrace trace) [0x00026] in <a673461a8ef1414ca7b7ebde5c7c6ef9>:0
at HarmonyMod.ExceptionTools.ExtractHarmonyEnhancedStackTrace (System.Diagnostics.StackTrace trace, System.Boolean forceRefresh, System.Int32& hash) [0x00040] in <a673461a8ef1414ca7b7ebde5c7c6ef9>:0
at HarmonyMod.Environment_GetStackTrace_Patch.Prefix (System.Exception e, System.Boolean needFileInfo, System.String& __result) [0x0001d] in <a673461a8ef1414ca7b7ebde5c7c6ef9>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
There seems to be some incompatibility going on with biomes or map generation mods. I narrowed it down to a few, testing further.
https://gist.github.com/HugsLibRecordKeeper/fff40ce01acb4d6eea42eb1c870ccd31