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Grav ship costs power /expends fuel to reside on this layer?
When Grav ship is moving, goes to "cloud box" maybe animate land below passing as grav ship flying to location.
1. Global warming and cooling should be reversed for the stratosphere and not affect anything higher up.
2. Fallout is not a thing, but solar flares cause toxic build up in the open, because of radiation. The higher up you are the more intense the effect.
3. Jet streams. These are powerful winds that mostly affect you in the stratosphere. Pawns in the open would be slowed down considerably, the temperature could shoot up or down quickly and items in the open could be blown away.
4. Volcanic winter would slightly heat up the map instead, cause low intensity toxic buildup and a yellow-brownish fog.
5. Iridescent clouds, especially close to the poles, could sometimes occur. These would cause a minor mood boost and make the "air" tiles more beautiful.
6. More common aurora.
7. Meteor airbursts. Different from meteor impacts on the ground, some meteors could burst near your island and instead of depositing walls of stuff, would deposit nothing or just chunks and slag. The explosion would also have a larger radius, though maybe deal slightly less damage.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1117406550&searchtext=planet
I'm using it with My Little Planet and have not experienced any issues. What exactly are you experiencing that is the problem? You did enable the layers in the mod settings for LAO, right?
Cause making a universal sliders or single values that adjust such might not be possible with how different each island input variables to generate specifically such type. So the best way in Rimworld is just make custom MapGeneratorDef with GenSteps that will fit the need.
I wanna play as a colony of sky people, without needing a gravship or aircraft to get to one.
[please and thank you]