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Rapportera problem med översättningen
EDIT: Magnet drift bug is fixed! Magnets should no longer sink backwards into their puzzle the longer they are dragged around. Sorry again for the inconvenience!
10:34 but the time is actually 9:34
Hey PIRO, thanks for the report. I'm glad the desync wasn't game breaking, but yes for multiplayer desync issues are unfortunately the most difficult to work around. These reports still help me come up with ways to mitigate it as best I can. Was it the mantle clock with the clock key that became desynced? Glad you were still able to complete the puzzle if so.
As for the monocle, I'll have to look into this. The hot spots on the magnet board should render in whenever someone is holding the monocle within a certain range of the board, but it seems in this case the render logic was only triggered by the host.
Regarding the two positions of the magnet board, the single player orientation where the board is vertical is the original and intended design. However the "Drag Target" method it uses does not sync in multiplayer at all. So when the game detects a multiplayer session, the alternate orientation is used and the magnets are changed to normal "Draggables".
EDIT: Just implemented a fix for the magnet hot spots not showing for client players when using the monocle. It's a bit of a janky fix for now, but can refine it later this weekend.
We didn't have enough time to finish the map yet, we gona finish it today and I'll report new bugs if there will be any
The map is masterpiece, we should've saved it for Chrismas tho ha ha
This is really peculiar as that item is locked in place until picked up by the player, so it shouldn't be falling out of bounds. Also double weird as once it does fall out of bounds and returns to inventory, it shouldn't be doing it over and over.
Just curious, did you try reloading the room when this happened?