Rivals of Aether

Rivals of Aether

Ralsei
 This topic has been pinned, so it's probably important
spud  [developer] 5 Sep @ 10:26am
Bugs and stuff...
Let me know if you have found any issues below. Then I can hopefully respond to you directly.
Last edited by spud; 6 Sep @ 11:25am
< >
Showing 1-9 of 9 comments
Is he supposed to not be able to heal teammates? Can you make him heal teammates?
Last edited by goofytrainboy; 5 Sep @ 4:42pm
No victory theme plays when winning.
spud  [developer] 6 Sep @ 5:02am 
Originally posted by ChunkyRagu:
No victory theme plays when winning.
Oh yeah i had the theme in a completely different folder... thanks for letting me know :steamthumbsup:


edit: it's been fixed now
Last edited by spud; 6 Sep @ 11:23am
spud  [developer] 6 Sep @ 5:03am 
Originally posted by goofytrainboy:
Is he supposed to not be able to heal teammates? Can you make him heal teammates?
this was something i was planning to add, but I am still figuring out if it is possible and how.
Originally posted by spud:
Originally posted by goofytrainboy:
Is he supposed to not be able to heal teammates? Can you make him heal teammates?
this was something i was planning to add, but I am still figuring out if it is possible and how.
Thanks
Liveds_07 10 Sep @ 12:13pm 
Originally posted by spud:
Originally posted by goofytrainboy:
Is he supposed to not be able to heal teammates? Can you make him heal teammates?
this was something i was planning to add, but I am still figuring out if it is possible and how.
With the function "get_player_team" you can check which team a character is on. Maybe using the script "hit_player" there's a way to make the attack deal negative damage when hitting same team players? I'm not sure if it'll work with friendly fire off but it's worth a try
Liveds_07 10 Sep @ 12:38pm 
if (get_player_team( hit_player ) == get_player_team( player )) {
sound_play( sound_get( "oops" ));
}
Here's a template of it
spud  [developer] 13 Sep @ 8:45am 
Originally posted by Liveds_07:
if (get_player_team( hit_player ) == get_player_team( player )) {
sound_play( sound_get( "oops" ));
}
Here's a template of it
Hello, thanks for the suggestion. I did consider trying that but it would only work if team attack is on i think. Also, the moves heals hit players anyway, so programming something for if somone is hit would be somewhat redundant i think. Though you have given me an idea, as i could use the place_meeting to detect if a player's hurtbox has come into contact a hitbox without needing it to actually hit them. Thank you so much! :steamthumbsup:
< >
Showing 1-9 of 9 comments
Per page: 1530 50