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pawns won't leave safe area while drafted unless a target is directly selected.
Have a sizable modded list, but immediately evident compat culprits might be:
Search and destroy
Seek enemies
Drafted combat
Is probably consistent through a new game. Let me know if you need the save file.
Thank you, i'll check the log and post a fix as soon as I can, If the problem persist I would ask for the savefile, thank you!
Hello I found a problem.
When I enabled this mod, I noticed my game became very laggy. Reloading the save file temporarily fixed the issue, but after a while, the lag gradually returned.
Form 400 TPS -> 60TPS
When I turned off the 'Auto-draw safe areas' option, the issue stopped happening.
Auto-draw safe areas: On
Dynamic erase rooms with enemies: On
Assign at raid start (one-shot): On
Auto-unassign when event ends: On
Idle update (ticks): (default )
Threat update (ticks): (default )
Were “DPYID — Roofed Safe” and/or “DPYID — Raid Safe” created? (Yes)
Do those areas have valid cells Yes
Was the pawn drafted or the job player-forced? (No)
Any other mod reassigning Allowed Areas or forcing pathing? (AAAA ,maybe. But I didn't create any safe zone for it.)
Occur both during threat and at idle
I almost done with the first compatibility issue.
and I still looking what is causing the lag issue with you Littlegrayman.
next update will contain both fixes