RimWorld

RimWorld

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Don't Put Yourself in Danger!
   
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Mod, 1.6
File Size
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919.934 KB
4 Sep @ 12:28pm
5 Sep @ 9:46am
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Don't Put Yourself in Danger!

In 1 collection by Toxic Yui
Toxic Yui's Mods
9 items
Description
Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.
Wich means less babysitting during raids and fallout. Pawns stay in your safe interiors, flee inward, and avoid risky “step just outside” jobs.

This mod is in early development! If you face some issues please let me know them so I can fix them asap

WHAT IT DOES
  • Auto-creates two visible areas you can review (and optionally edit):
    • “DPYID — Roofed Safe”: constructed-roof spaces supported by your walls/doors/columns.
    • “DPYID — Raid Safe”: indoor player rooms with a protective perimeter (no outside detours).
  • One-shot assignment:
    • When hostiles appear (raids, manhunters, infestations, etc.), colonists are assigned once to Raid Safe.
    • When Toxic Fallout begins, colonists are assigned once to Roofed Safe (if it has valid cells).
    • When those events end, previous areas are restored (if enabled).
  • Pathing helpers during danger:
    • Flee jobs are retargeted toward the current safe area for colony humanlikes.
    • Plain Goto orders are gently redirected to the nearest allowed cell inside the safe area.
    • Repair is allowed only if it can be done from “inside” (adjacent allowed tiles); outside repairs are blocked.
  • Your intent is respected: combat/drafted and non-Goto jobs aren’t reworked by the path redirect.

SETTINGS
  • Auto-draw areas; dynamic erase of rooms that currently contain enemies.
  • Assign at raid start; auto-unassign when events end; allow editing of DPYID areas (optional).
  • Performance knobs: separate update periods for idle vs. threat (ticks), plus periodic reassign interval.
Popular Discussions View All (1)
6
12 hours ago
PINNED: Bug Report — Don't Put Yourself in Danger!
Toxic Yui
13 Comments
Toxic Yui  [author] 9 hours ago 
I have not tested yet, does not hurt to try anyway. I currently have no plans to reverts some mods to 1.5 tho
IgorDocov 9 hours ago 
does this and other Toxic Yui's Mods work on 1.5? it's just that most of the really large-scale and optimization mods are unfortunately only for 1.5...
Toxic Yui  [author] 10 hours ago 
that's a pretty good question so far. If 2 raids happens at same times it should unassing.

However next patch that I'm currently working on try to track how many raiders are actively attacking and it unassing until everyone is down / pacified (flee)
o0Zeke0o 13 hours ago 
if you have 2 raids does it unassign as soon as the first raid stop or when the 2 stop? because in the description it says it unassigns then the raid ends, but does it keep track of current raids in progress?
Toxic Yui  [author] 13 hours ago 
I could add an option to add an area that forbidden the bug nest area... that would be nice a nice adittion. I would add it as a feature soon!
Queen of Hearts 13 hours ago 
Can I prevent my pawns from winning the Darwin award for randomly walking into a bugs nest? Cuz that'd be great.
Toxic Yui  [author] 18 hours ago 
Oh I was about to release today translation keys.

So if you wanna update the mod to use the translation keys to keep it up to date, that would be nice!
qux 6 Sep @ 7:03am 
Can you add translation keys please
恰似宛然一笑生花 5 Sep @ 7:37pm 
Hello Toxic Yui, that's an interesting mod. So I created a mod "Don't Put Yourself in Danger!
_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Toxic Yui  [author] 5 Sep @ 9:15am 
that could be a cool feature!.

Let me adress some fixes today and i'll check thank you!