RimWorld

RimWorld

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Don't Put Yourself in Danger!
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Mod, 1.6
File Size
Posted
Updated
923.006 KB
4 Sep @ 12:28pm
22 Sep @ 10:29am
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Don't Put Yourself in Danger!

In 1 collection by Toxic Yui
Toxic Yui's Mods
9 items
Description
Don’t Put Yourself in Danger helps your colony stay inside when it matters by creating and using two safe areas, then assigning colonists to them at the right moments.
Wich means less babysitting during raids and fallout. Pawns stay in your safe interiors, flee inward, and avoid risky “step just outside” jobs.

This mod is in early development! If you face some issues please let me know them so I can fix them asap

WHAT IT DOES
  • Auto-creates two visible areas you can review (and optionally edit):
    • “DPYID — Roofed Safe”: constructed-roof spaces supported by your walls/doors/columns.
    • “DPYID — Raid Safe”: indoor player rooms with a protective perimeter (no outside detours).
  • One-shot assignment:
    • When hostiles appear (raids, manhunters, infestations, etc.), colonists are assigned once to Raid Safe.
    • When Toxic Fallout begins, colonists are assigned once to Roofed Safe (if it has valid cells).
    • When those events end, previous areas are restored (if enabled).
  • Pathing helpers during danger:
    • Flee jobs are retargeted toward the current safe area for colony humanlikes.
    • Plain Goto orders are gently redirected to the nearest allowed cell inside the safe area.
    • Repair is allowed only if it can be done from “inside” (adjacent allowed tiles); outside repairs are blocked.
  • Your intent is respected: combat/drafted and non-Goto jobs aren’t reworked by the path redirect.

SETTINGS
  • Auto-draw areas; dynamic erase of rooms that currently contain enemies.
  • Assign at raid start; auto-unassign when events end; allow editing of DPYID areas (optional).
  • Performance knobs: separate update periods for idle vs. threat (ticks), plus periodic reassign interval.
Popular Discussions View All (1)
11
13 Sep @ 8:48pm
PINNED: Bug Report — Don't Put Yourself in Danger!
Toxic Yui
27 Comments
Riskaz 22 Sep @ 3:35pm 
Dw, take your time with updating! Things irl should take priority of course
Oldman 22 Sep @ 11:23am 
Would be nice if this also kept pawns from walking on lava.
Toxic Yui  [author] 22 Sep @ 9:53am 
Sorry for not posting updates or communicating about my mods these past weeks. I was in a situation where I nearly lost my job and had to give it top priority. After almost three weeks, things have stabilized, and I’ll resume posting updates regularly.

I'll have to collect every report you guys have made in order to fix it, keep on mind it could take a while but I'll do my best in order to release an update no later than tomorrow
american dad mic trolling 17 Sep @ 5:39pm 
yeah, uninstalled and received a significant fps boost. unfortunate because this mod is really cool
Kandoral 16 Sep @ 9:00am 
yeah definitely this mod. Used this mod, and the tick rate is down in the sewers, good idea but there seems to be a big problem
Riskaz 15 Sep @ 8:20pm 
Yep it is this mod, I have tested it
тетеря, блин 14 Sep @ 8:34am 
@slazenger are you sure it's this mod?
Slazenger 13 Sep @ 10:39pm 
This mod quarters my tick rate and reduces my min FPS by about 85%, with no threats/etc on the map. Just a heads-up. Super cool idea, but it's chugging calculations like no one's business.
露尼西亞 9 Sep @ 7:33pm 
will this apply to mechanoids?
Toxic Yui  [author] 9 Sep @ 10:44am 
Translation keys would be released soon this week. I haven't an ETA yet due I having issues with my current job.

тетеря, блин
Probably yes. At the flee part if the flee point is not in a raid area probably would ocurr a conflict