RimWorld

RimWorld

Moon Factions
Bug report. Caravans.
Faction Merchant's Company of def OCARINA_FactionCivilLateIndustrialColony has no usable PawnGroupMakers for parms groupKind=Trader, tile=82039,0, inhabitants=False, points=668, faction=Merchant's Company, ideo=, traderKind=OCARINA_SpacerCaravan_BulkGoods, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
RimWorld.IncidentWorker_NeutralGroup:SpawnPawns (RimWorld.IncidentParms)
RimWorld.IncidentWorker_TraderCaravanArrival:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch1 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch1 (RimWorld.Storyteller,RimWorld.FiringIncident,bool)
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
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Showing 1-4 of 4 comments
spookarina  [developer] 1 Oct @ 4:54pm 
What biome is your colony on?
Boreal Forest(-27 celsius rn), i'm moving my ship to places where you can find gravelite panels, i already finished the quest but i'm mining resources that's why i'm still there if anything of this is useful.
Last edited by Jetstream; 1 Oct @ 5:04pm
spookarina  [developer] 2 Oct @ 1:48pm 
Yeah I think that checks out, I'll push a patch sometime soon that should help resolve those issues.
Thank you!
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Showing 1-4 of 4 comments
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