RimWorld

RimWorld

Moon Factions
24 Comments
spookarina  [author] 5 Oct @ 3:15pm 
Update
- fixed factions erroring when trying to send a caravan on non-moon biomes
spookarina  [author] 3 Oct @ 9:00pm 
@jrevo - just on the planet, intended to be on a moonlike planet
jrevo 3 Oct @ 8:27pm 
are these factions supposed to spawn in space too or just on the planet?
Jetstream 1 Oct @ 11:47am 
Hello, i have a bug report, but i'll open a discussion to post it there since the character limit of comments is less than 1k characters. It is related to caravans.
spookarina  [author] 29 Sep @ 9:22pm 
@恰似宛然一笑生花 - hello! thank you for the translation, i've put a link to it in the mod description, thank you for your work!
恰似宛然一笑生花 29 Sep @ 8:51pm 
Hello spookarina, that's an interesting mod. So I created a mod "Moon Factions_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
spookarina  [author] 28 Sep @ 7:58am 
@The Cyborg Lord - I just liked it lmao, thought it was quite funny
The Cyborg Lord 28 Sep @ 7:05am 
Nice, considering how quickly you updated the mod, I don't know if you were already planning on giving the tribals vacsuit helmets or if it's because you liked what I suggested but either way thanks.
spookarina  [author] 27 Sep @ 2:53pm 
@Planetfall - I'd have to look into that, I don't *think* vacuum resistance is something I can put onto a material like vaccalo leather without some serious work, but I will look into figuring out some tribal-starjack style helmet
Planetfall 27 Sep @ 1:05pm 
What about instead of spacertech vacsuit helmets, they had tribal vac helmets that are made out of Vaccalo leather. Maybe they lower breathing effciency so they are worse than the spacer helmets. Not sure how hard that would be to implement.
spookarina  [author] 27 Sep @ 8:23am 
Update
- Tribal starjacks are now given vacsuit helmets
The Cyborg Lord 27 Sep @ 7:57am 
Any chance that the tribal starjacks could be given Vac Helmets? That way they'll be able to do something other than die from vacuum exposure, plus it would be funny see them wearing a space helmets with their tribalwear.
spookarina  [author] 26 Sep @ 5:29am 
@Crimson Apostle of Chaos - ofc the crimson wouldn't like corruption
Crimson Apostle of Chaos 26 Sep @ 1:01am 
Corruption is illegal in the UK. You must not influence someone to use your mod. Especially not through subtle means such as a suitable value proposition for their needs.
spookarina  [author] 25 Sep @ 10:03am 
spookarina  [author] 6 Sep @ 12:10pm 
@cyber foxvx - that's just what starjacks do lmao
cyber foxvx 6 Sep @ 8:00am 
Is it intended for the star jacks to die of vacuum exposure before they can do anything?
spookarina  [author] 5 Sep @ 4:45am 
@AllyJamy - fire.... and peak...
AllyJamy 5 Sep @ 4:26am 
@ocarina.goat I've added a version of Luna which features your factions. Its included with the Luna map.
spookarina  [author] 5 Sep @ 2:35am 
@AllyJamy - yeah absolutely! I tried to patch your Luna map to put the factions in but couldn't figure it out
AllyJamy 5 Sep @ 1:28am 
This seems so cool. Could I implement the factions into my moon map?
Jezzared 4 Sep @ 8:42pm 
Man, RIGHT after i just Total Control'd all my factions to wear vacsuits. Ah well, glad it happened at all.

As a suggestion: Empire and Odyssey together give us the Vacskin gland. Makes sense that Empire pawns could use that while on the moon, assuming they don't already have power armor.
spookarina  [author] 4 Sep @ 6:10pm 
@Captain Rex - the starforgers do have spacer weapons, so once your colony gets wealthy enough they'll start pulling from the spacer weapons pool instead of industrial.
Captain Rex 4 Sep @ 3:34pm 
Can you also make a Savage Spacers faction? This game has a lack of spacer level enemies