Arma 3
Pinned Down A Total Combat Immersion Mod
 This topic has been pinned, so it's probably important
Mikey74  [developer] 8 Sep @ 7:32am
🦟🔧 Bug Reports & Issues
If you run into bugs, glitches, or odd behavior in **Pinned Down**, please post the details here.

When reporting, it really helps if you include:

• What happened (the issue you saw)
• What you expected instead
• Other mods you were running
• Steps to reproduce (if possible)

Even small reports help me track things down. I can’t fix what I don’t know about!

[PD Quick Report]
Mode: SP / Local / Dedi
Map/Mission:
Mods: CBA + Pinned Down + ...
CDLC (if any): SPE / SOG / ...
Steps: 1) ... 2) ... 3) ...
What happened:
What you expected:

RPT tail: open %localappdata%\Arma 3\ and copy the last ~100 lines of Arma3_x64_*.rpt
Optional: screenshot or 30s clip

⚠️ Tip: If you’re running a big mod list, please test with just **CBA + PD** first to rule out conflicts. If the bug still shows up, post it here and I’ll take a look.

Current “Bugs to Squash”:

🦟 with SOGAI, PD Blink effects are not working. I suspect because SOGAI spawns player after mission starts. Need to look into.

🦟 Friendly fire when suppressing — Improved. (Note: AI can do this without PD; may not be fully fixable)

Current “Squashed Bugs”:
🦟 Some Dedi servers having sign issues. We suspect it do to using old PBO manager. Repacked with addon builder If this works I will mark this off.
🦟 Reported increased recoil effects under normal, non-combat testing. ✅ fixed (confirmed 2025-09-13)
🦟 Checkbox for player suppression not working. ✅ fixed (confirmed 2025-09-13)
🦟 Suppression effect made it easier to see in the dark. ✅ fixed (confirmed 2025-09-10)
🦟 Distance filter for suppressive fire. ✅ fixed (confirmed 2025-09-08)
🦟 Wonky player aim suppression. ✅ fixed (confirmed 2025-09-09)
🦟 Continued damage (e.g., WP/CS in SOG) caused rapid eye blinks. ✅ fixed (confirmed 2025-09-10)
🦟 Sliders removed from AI settings (reported by Orion, 2025-09-10). ✅ fixed (confirmed 2025-09-10)

(List updates as bugs are reported/fixed — check back.)
— Mikey74
Last edited by Mikey74; 25 Oct @ 7:24am
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Showing 1-15 of 24 comments
Mikey74  [developer] 8 Sep @ 7:36am 
Known Issue (Player Aim Suppression)
I’ve noticed that the current aim suppression feels a little “wonky” at times. The effect isn’t as consistent as I want.

🔧 Plan:
In the next update, I’ll be rolling the algorithm back to its basic roots (pre-CBA implementation), then gradually re-adding CBA settings one at a time while testing thoroughly. That way I can isolate the cause and make sure the aim suppression feels smooth and reliable.

I’ll update this thread once it’s patched. Thanks for your patience while I iron this out.

— Mikey74
Octopuss  [developer] 8 Sep @ 7:55am 
At pointblank range (approx.10 meters) , AI may have hardtime hitting each other.
A "safe distance" setting may help fix that issue.
Overall the firefight in long range and medium range with PD is good now , this only occurs in some CQC case.
Orion 10 Sep @ 5:07am 
I just noticed something weird and I don't know if it's a bug or not, but for the AI suppression options, all I have available are the AI suppression on/off and brain-aware toggles. I don't see any of the actual AI suppression sliders in the menu, and I'm not sure why.
Mikey74  [developer] 10 Sep @ 7:54am 
@Orion You’re right—nice catch. The detailed AI suppression sliders were temporarily removed to avoid a bug, and life threw me a curveball before I could ship the improved replacements. For now the AI runs on safe defaults. I’ve queued the fix, and the full slider set will be back in the next update. Appreciate the heads-up!
Týr 10 Sep @ 5:23pm 
During my last night ops my players complain about the suppression effect to make the dark...less dark. Well when the suppression effect occur they where able to see in the dark.

Idk if it's a real issue. But they don't want to use this awesome mod because of that...
Mikey74  [developer] 10 Sep @ 5:36pm 
Originally posted by Týr:
During my last night ops my players complain about the suppression effect to make the dark...less dark. Well when the suppression effect occur they where able to see in the dark.

Idk if it's a real issue. But they don't want to use this awesome mod because of that...

Hi Tyr, You can turn it down/off in Addon Options → Pinned Down — Player Effects (Blink Off, Tunnel Fade 0, lower Tunnel/Red caps). Server tab can enforce. If night still looks bright, send a repro and I’ll check it.
León 11 Sep @ 8:34am 
I don’t know if this is a new feature (hopefully not), but since the new update, I can’t fully turn off suppression effects and changes to the player. I only want the AI to be suppressed, use longer bursts, and have their skill and accuracy reduced. The player changes this mod makes don’t really suit me, so I turn off all the addon options related to players (server and mission-wide). Even with the sliders turned off, I still suffer from tunnel vision, red filters, aiming shake, extra recoil, and so on. I hope this can be reverted, because previous versions actually let me play with only AI suppression.
Octopuss  [developer] 11 Sep @ 10:16am 
Originally posted by leonferrarese:
I don’t know if this is a new feature (hopefully not), but since the new update, I can’t fully turn off suppression effects and changes to the player. I only want the AI to be suppressed, use longer bursts, and have their skill and accuracy reduced. The player changes this mod makes don’t really suit me, so I turn off all the addon options related to players (server and mission-wide). Even with the sliders turned off, I still suffer from tunnel vision, red filters, aiming shake, extra recoil, and so on. I hope this can be reverted, because previous versions actually let me play with only AI suppression.

Thanks for your report and sorry for the inconvenience.
I will run some test,if there is such issue occur,I'm sure we are gonna fix it ASAP.
Mikey74  [developer] 17 Sep @ 3:11pm 
Originally posted by louis:
Your code is written by an AI. I see the usage of em dashes in the SQF file.
When I 1st wrote Pinned down. Ai wasn't around. So there's that. There is no more bis forums probably because of people like you. So what if I use ai to help fill in gaps.
Last edited by Mikey74; 17 Sep @ 3:14pm
Cyrus 17 Sep @ 4:08pm 
This is untrue
Cyrus 17 Sep @ 4:08pm 
"AI wasnt around" made in august this year
Mikey74  [developer] 17 Sep @ 4:13pm 
Originally posted by louis:
"AI wasnt around" made in august this year
The original pinned down was made back in 2020. Bis forums was still around and you can search out those videos on my channel.
Cyrus 17 Sep @ 4:13pm 
Whatever makes you feel better about using AI.
Mikey74  [developer] 17 Sep @ 4:25pm 
Originally posted by louis:
Whatever makes you feel better about using AI.
https://youtu.be/AoFolhPg0Dg?si=wtZV-4PESHmgbezB

https://youtu.be/pRXapTg3LnU?si=KkCgowprK-ptbfhG pinned suppression was based souly off foas suppression. Just for the record.
Cap10_Nade 18 Sep @ 12:08am 
It seems to work in principle, but regardless of whether ACE Singleplayer is loaded or not, settings Player Visual Mode, Tunnel Intensity Cap, and Red Hue Streng have no effect whatsoever on my system.
However, I also load around 60 other mods, although to my knowledge none of them affect the AI or cause effects such as blurred vision or tunnel vision.
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