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  This topic has been pinned, so it's probably important	 
					




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I’ve noticed that the current aim suppression feels a little “wonky” at times. The effect isn’t as consistent as I want.
🔧 Plan:
In the next update, I’ll be rolling the algorithm back to its basic roots (pre-CBA implementation), then gradually re-adding CBA settings one at a time while testing thoroughly. That way I can isolate the cause and make sure the aim suppression feels smooth and reliable.
I’ll update this thread once it’s patched. Thanks for your patience while I iron this out.
— Mikey74
A "safe distance" setting may help fix that issue.
Overall the firefight in long range and medium range with PD is good now , this only occurs in some CQC case.
Idk if it's a real issue. But they don't want to use this awesome mod because of that...
Hi Tyr, You can turn it down/off in Addon Options → Pinned Down — Player Effects (Blink Off, Tunnel Fade 0, lower Tunnel/Red caps). Server tab can enforce. If night still looks bright, send a repro and I’ll check it.
Thanks for your report and sorry for the inconvenience.
I will run some test,if there is such issue occur,I'm sure we are gonna fix it ASAP.
https://youtu.be/pRXapTg3LnU?si=KkCgowprK-ptbfhG pinned suppression was based souly off foas suppression. Just for the record.
However, I also load around 60 other mods, although to my knowledge none of them affect the AI or cause effects such as blurred vision or tunnel vision.