Arma 3
247 ratings
Pinned Down A Total Combat Immersion Mod
7
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
903.519 KB
31 Aug @ 3:33pm
22 Oct @ 4:27am
26 Change Notes ( view )

Subscribe to download
Pinned Down A Total Combat Immersion Mod

In 1 collection by Mikey74
Pinned Down series
3 items
Description
Roadmap link in the title





Why this exists
Firefights aren’t laser tag. Most rounds miss, but they still do work: they rattle you, throw off your aim, and make you think twice about peeking. Pinned Down brings that pressure to both players and AI, so fights breathe, stall, and surge instead of devolving into instant headshots.


Features
• Subtle visuals under fire
• Aim wobble and slower recovery while suppressed
• AI shares the same stress model
• Clean tuning in CBA. Plays nice with other mods

Setup
Start a mission \ Options \ Addon Options \ Mission or Server.
First test with CBA_A3 + PD only.

Compatibility
Use one mod for suppression and stances to avoid tug of war.
Load order: CBA \ other mods \ Pinned Down

Support
Hit the pinned Bugs & Issues thread with a simple repro.

Thanks
Props to Viper1Zero for keeping Arma’s flame bright. An old Reddit post missing Pinned Down pulled me back. The last five years were rough for my family with cancer, an active shooter, and a brain hemorrhage. I went quiet. I’m back to make this better than before, and I won’t delete it even if negatives equal favorites, so long as there is still interest. Thanks to the thousands of subs. I honestly didn’t expect 100.

Requirements
CBA_A3

Potential candidates on our Roadmap
  • Pinned Down Surrender - released
  • Pinned Down Medical - WIP alpha next features test then create addon to test.
  • Pinned Down Artillery - concept script WIP
  • Pinned Down SQUIRE squad orders - concept theory started
  • Pinned Down Unit Cover and Cohesion -concept script WIP
***Comment below of ideas that may be related and needed. If I can do it and its not overly complicated I may add it to the Pinned down series.***

Small favor
If it improved your fights, a thumbs up helps. If not, drop a bug instead of a thumbs down.

Design Pillars
Suppression-first: Under fire, AI shoot more and aim less precisely.
Accuracy lives in vanilla: Adjust precision/skill in your difficulty or mission.
Prefer gentler suppression? We may add small tuning, but the core loop stays.

Special Thanks
  • Octopuss — sharp eyes, tough feedback, solid push back when I thank I cant do better.
  • 7th_moon — sharp eyes, tough tests, solid feedback.
  • All the unnamed testers who hammered builds, found edge cases, and kept me honest.

Works great with


⚠️ AI Disclosure
Disclaimer: AI technology is used to edit and refine my written content, including script polishing and logo design. These tools help me communicate more clearly and professionally.
If you're not comfortable with AI-assisted content creation, this might not be for you.


Thanks for your understanding!
Popular Discussions View All (3)
24
5 Oct @ 9:43pm
PINNED: 🦟🔧 Bug Reports & Issues
Mikey74
0
10 Sep @ 4:39pm
PINNED: PD Rules
Mikey74
0
13 Sep @ 4:21am
Pinned Down FAQ
Octopuss
232 Comments
Mikey74  [author] 28 Oct @ 8:53am 
@MrGyani There are already settings for this in the mod.
MrGyani 28 Oct @ 4:45am 
This is a really cool mod but the suppression effect on AI is too OP. If you can, add an element that prevents AI from losing all sense of accuracy when suppressed cause otherwise a single shot over their head and i can keep walking over to them
JokingSteak 27 Oct @ 8:23pm 
Lambs seems to compliment this real well too. One thing is I noticed I'm getting friendly fired in the back a bit more often, but it doesn't seem like a huge issue at the moment. Just Arma being Arma. It's not like that didn't happen before already. xD
Mikey74  [author] 26 Oct @ 10:38am 
@JokingSteak Thank you for the feedback. With this mod the one with the fire superiority usually wins, but definitely not set in stone I've noticed.
JokingSteak 26 Oct @ 9:24am 
So this seems to work nice with laxermann's suppress mod as for as I can tell for anyone that wants to know. Great mod btw! Firefights on ris feel more authentic and can grind to a stalemate as a result.
Mikey74  [author] 23 Oct @ 1:04pm 
Thanks for the feedback. 😊 Glad you're enjoying this.
TurkishSoap 23 Oct @ 11:34am 
It works flawlessly now, thank you so much
VonScheer 22 Oct @ 7:32am 
works on dedicated, perfect. Thank you.
Mikey74  [author] 22 Oct @ 4:31am 
Updated. Let me know.
VonScheer 21 Oct @ 9:53pm 
I suspect something happens on the whitelisting functions stage. Will see and test when update rolls out.