Call of Duty: Black Ops III

Call of Duty: Black Ops III

NUKETOWN ZOMBIES
PAP camo not working on custom weapons?
I'm trying to make a mod that adds both Cold War & Modern Warfare 2019 weapons to use. Every time I try to PAP one of the guns though, they don't have a camo. I can use this exact same mod, however, in regular vanilla and custom maps like town reimagined, and the camos show up fine...

Here's how the mod is set up so far:

-I have the weapons loaded in the .zone
-I have the stringtable for zm_nuked_weapons.csv in the .zone
-I have all the weapons I want to use .csv

Also, here are the actual files for a better understanding:
https://drive.google.com/file/d/1pnktfvHasg9Rwt6RcM81G0wqAlYmVS4e/view?usp=sharing

Appreciate any help I could get :)
Last edited by TDawg262; 4 Sep @ 9:42am
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Showing 1-5 of 5 comments
Clix  [developer] 4 Sep @ 10:33am 
My implementation of the upgraded camo might not be great 😕

I'll take a closer look over the next few days and provide an explanation if that can help you!
Clix  [developer] 4 Sep @ 10:34am 
If I recall correctly, the implementation is based on camo tables.
TDawg262 4 Sep @ 10:35am 
Originally posted by Clix:
My implementation of the upgraded camo might not be great 😕

I'll take a closer look over the next few days and provide an explanation if that can help you!

Thank you so much!
TDawg262 4 Sep @ 10:38am 
Originally posted by Clix:
If I recall correctly, the implementation is based on camo tables.
Hmmm, well, I already have camo tables setup for the weapons. Does the map use a specific one?
Last edited by TDawg262; 4 Sep @ 10:39am
you'd add these to camo tables 128, 129 and 130

mtl_t6_camo_tranzit

mtl_t6_camo_tranzit_blast

mtl_t6_camo_tranzit_turned

these are the 3 that ive noticed are actually used in game and work
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