Garry's Mod

Garry's Mod

GPerks [Base]
 This topic has been pinned, so it's probably important
just_legris.lua  [developer] 25 Aug @ 2:42am
New Perks Ideas
Your New perk Suggestions
Last edited by just_legris.lua; 30 Aug @ 11:56am
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Showing 1-10 of 10 comments
add npc support so u can get price for killing any npc
just_legris.lua  [developer] 25 Aug @ 8:42am 
@SalaaMohamed05 Added
Squaz 29 Aug @ 1:15am 
Martial Artist - You take 50% less damage from all melee attacks. Because of training.

it's from payday 2, and it makes you take 50% less damage from DMG_CLUB , DMG_SLASH and maybe DMG_GENERIC (because it's used by weapon_fists)

https://wiki.facepunch.com/gmod/Enums/DMG <-- where i got the damage types from
just_legris.lua  [developer] 29 Aug @ 3:04am 
@Squaz Added
Squaz 29 Aug @ 5:12am 
thanks for adding my suggestion! i have some more ideas in my head :

Swan Song - When you reach 0 HP, you get invincibility for 3 seconds and remain stationary, before you eventually collapse and die. Does not trigger on explosion ( DMG_BLAST ) or fire ( DMG_BURN ) damage.


Second Wind - When your suit armor depletes, you move 60% faster for 5 seconds. If you have "Swan Song", move 90% slower instead of being stationary.

Distraction Dance - When you reach <50% HP, spawn four copies of yourself that dance (act_dance), before disappearing.

i like payday 2 :)
Bullseye 29 Aug @ 1:41pm 
A bullseye typa perk where it not only gives you slight aim assist but you can also ricochet your bullets off walls or metallic surfaces. any surface material that could potentially reflect a bullet to your target. (hit trickshots or enemies behind walls/cover)
Apple 31 Aug @ 12:36am 
Demolition Expert

Grenade and rocket explosions are 15% bigger and deal 25% more damage, on death, you drop 3 grenades
Mental Echolocation

when health is at 20%, see every NPC and player in a small range. at 10% health, the same range will be bigger.

Hot Blood

anyone who damages you will get ignited for 10 seconds, and it has to be in close range.

Gunpowder Flesh

explode on death.
1/10000 Chance for the player to explode every second perk
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