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none of the snake features work and it locks me entirely until i beam up to ship then back down to the planet i was on, i'm unsure if it's a mod conflict or just a bug alone but after testing out the mod when getting rid of all other ones i had still ended up doing this
The directory can be accessed in Steam by right clicking Starbound in your library, under Manage, click "Browse local files"
I also noticed that the tech upgrade images seem to be named/referenced incorrectly:
[20:41:01.676] [Error] Exception while invoking lua message handler for message 'setHold'. (LuaException) Error code 2, [string "/stats/effects/coatlica/snakelike/snakelike.l..."]:113: (LuaConversionException) Error converting LuaValue to type 'int'
Also, the tech seems to behave as if in zero-gravity in these instances, even if I'm in a part of the instance that does have gravity, like the inside of a ship.
EDIT: This doesn't seem to happen in every space encounter. Might have just been some kind of one-off bug, idk.
im not too familar with how custom races are handled, but isn't hair stuff handled in the species files right? would you have to add new hair hex codes in there?
also i hope this comment doesn't come off as being rude or nitpicky, i do genuinely love this mod and i think its super fascinating how this race works!! ^^
They're missing а '4th color' on the hairstyles, which can be fixed by either:
i checked the species file and it turns out the 'hair highlight' hex code (the one that the game colours to be the highlight colour), which is F7E7B2, was in all caps! must be case sensitive i suppose
i changed it to be the lowercase hex found in cutebound hair sprites! :3
(which is f7e7b2)
do you reckon this would fix it?
https://pastebin.com/JfNRzrAV
There were just 3 color tones there in previous versions.