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1. bracers/manicae + greaves/caligae to match armors from VE:Classical.
2. mittens + moccasins made using fur and leather for warmth and movement speed, weaker version of gloves and boots.
3. hand wraps + leg warps used in martial arts for a small bonus to melee and dodge.
you should check out river's tribal mittens/shoes, they have mittens and moccasins (and a couple other shoes)
Looking at other armour mods that sit in a similar space as VE, Impact Weaponry, Spacer Weaponry etc, there's not too much ground uncovered in the spacer-tech combat side of things.
From VFE: Pirates, Privateer Armour fits as a variant with Marine Boots/Gloves, just like Grenadier Armour
From VFE: Deserters, Deserter Armour would also fit as a variant using Marine Boots/Gloves, and the Janissary Armour, with its ceremonial look, feels like a set that doesn't need further covering. Absolver Gloves/Boots could make for a fun addition though!
From VFE: Medieval 2, some low-tech leather/heavy leather boots and gloves/bracers to pair with the leather and heavy leather armour, perhaps even chainmail mittens and boot covers to pair with the chainmail found in VAE?
Outside of those, I think there's a lot of room for high-tech, non-combat-oriented clothing in general, especially for gloves and boots. Maybe some fancy arm gloves that improve social, or high precision work gloves that boost crafting outcomes, or servo-boosted boots that offer little armour but increase movement speed? There's a lot of options there, but admittedly it could get out of hand quickly and doesn't really fit with the established scope of adding gloves and boots to existing apparel.
EDIT: Also excited to see the re-texture for Bean's trooper equipment in particular
I don't think I want to give this mod work focused gloves, or at least not many. It feels outside the scope of the mod. I could definitely do some medieval to early industrial work boots and gloves in another module though (things like gardening equipment, fishing gear, etc)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528780638
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530182181
(Note: These DO actually have substantially different stats from the vanilla EVA suit to potentially justify such)
Relatedly, possibly also the vanilla Biotech Mechlord powersuit?
I phrased my comment kinda poorly, sorry for that - I was meaning to say that as variants or derivatives of Marine Armour, it feels fitting for Deserter Armour, Privateer Armour and Grenadier Armour to use the Marine Gloves and Boots rather than getting their own
Mechlord gloves can increase mech repair speed. Though, if generic gloves already give work speed, it'd be kinda redundant, eh.