RimWorld

RimWorld

Cat's Boots and Gloves
139 Comments
CatLover366  [author] 28 Sep @ 7:07pm 
@Alerios it may be another mod causing this issue then, do look through your modlist and see if there could be any conflict
Alerios 28 Sep @ 1:17pm 
If by "under" you mean, after VE armor, then yes that's exactly what I did, especially since in the load order your mod is red if I put it before VE armor.
CatLover366  [author] 28 Sep @ 10:59am 
@Alerios did you load it in the correct order, because that issue is known to me, and I implemented a fix that can be avoided by loading this mod under VE armor. Also, the empire nobles will be taken care of in a future update.
Alerios 28 Sep @ 10:03am 
And the Empire nobles don't have eltex boots and gloves. They have no shoes to wear.
Alerios 28 Sep @ 10:02am 
Btw, it looks like the mod enters in conflict with Vanilla Expanded Armor for the Empire pawns (champions). Before adding the mod, the champions were having plate boots. When adding your mod, the champions suddenty don't have feet armor anymore, not even yours. The troopers got their plate armor boots replaced by recon boots.
PAMPERS 27 Sep @ 12:04pm 
Awesome mod thanks
CatLover366  [author] 26 Sep @ 11:12am 
@Life_Beyond_Rose yes, but it does offer more options for you. Also, CE does not have flak gloves and boots, so that is a pretty big use case.
Life_Beyond_Rose 26 Sep @ 10:57am 
In CE environment,pawn cannot wear these amazing boots and gloves with armors (marine armor etc) simultaneously, because CE add foot coverage , is that truth ?:steamsad:
CatLover366  [author] 25 Sep @ 2:52pm 
@TrollofReason it is intentional that certain boots and gloves only affects carry stack size. Also, that stat has no pertinence on how big of a weapon a pawn can hold, just how many items they can haul.
TrollofReason 25 Sep @ 11:53am 
Uh, quick suggestion & clarification: There are two things going on in determining what or how much a pawn can hold or carry. It's weird, I know, but as it stands the Crusader gloves & boots are, perhaps, incomplete. "Carry Capacity" determines only how large of a thing a pawn can hold & use. Useful for actually firing a minigun. While "Mass Capacity" is what determines how much stuff a pawn can have in their inventory at once, including their weapon & armor when not drafted, or carrying stuff for trade.

I'm humbly asking for the boots & gloves to give both. XD Because it'd be hilariously good.
CatLover366  [author] 24 Sep @ 12:53pm 
College :steamsad:
Alerios 24 Sep @ 10:17am 
Hey, how's going concerning the prestige version of the boots? I'm using this mod since some times now and it's very nice!
turkler 23 Sep @ 7:08pm 
ce player here, can confirm it's already compatible
CatLover366  [author] 23 Sep @ 6:38pm 
It should already be compatible
mgiu7t 23 Sep @ 6:02pm 
Version CE 1.6 is already out. I'm waiting for compatibility. Take your time, work at your own pace. :)
CatLover366  [author] 20 Sep @ 6:29am 
@turkler I'm glad you enjoy it!
turkler 20 Sep @ 1:34am 
thank you so much for this mod! it's one of my favorite mods and I've implemented integrations on my end for many of my mods, I unironically love it that much
CatLover366  [author] 16 Sep @ 9:11am 
People say it works
ggfirst 16 Sep @ 3:27am 
1.5able?
Forgeablezeus49 11 Sep @ 10:00am 
Could you make the falk stuffable to work with thishttps://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2030239912
Alex 6 Sep @ 3:58pm 
@CatLover366 Ah, thanks. I honestly did read the compability part, but somehow skipped the questions at the end. As someone who is professionally telling people to look up docs (sysadmin, level 3 support sometimes), it kinda embarasses me. :D
CatLover366  [author] 6 Sep @ 3:13pm 
@Alex indeed, it's like that for all bionics that replace arms and legs. It's a vanilla bug/feature, but I did recommend a couple of mods in the question section that would solve this travesty.
Alex 6 Sep @ 2:32pm 
@CatLover366 Hi, apparently Archotech Legs, while having a foot and toes, do not count as body parts for your mods. But apparently it only blocks interaction when both legs or arms are replaced. A pawn with only 1 archotech leg can wear boots.
CatLover366  [author] 6 Sep @ 12:25pm 
He clearly hates toes and fingers
Mr. Bob 6 Sep @ 8:54am 
Dunno why tynan does not make this as base game to protect our digits?
AikiAimi 3 Sep @ 9:23pm 
@CatLover366 tysm!
CatLover366  [author] 3 Sep @ 1:30pm 
@AikiAimi thanks for informing me, I gave it a tweak to make the armor values scale properly
AikiAimi 3 Sep @ 8:37am 
would it be possible to buff flak glove? I try craft it with hyperweave and no improve in armor at all (CE)
Redeye 2 Sep @ 3:39pm 
CatLovers366, you can have AI compare both mods by sharing it's code to it and it will tell you exactly what you want to know.
Noise Correlation 1 Sep @ 12:40pm 
Thanks a lot! It's really no big problem. I just thought I should mention it. If it's not easily solvable, it's not the end of the world.
CatLover366  [author] 1 Sep @ 11:53am 
@Noise Correlation thank you. I'm not entirely sure how alpha memes looks at apparel to determine if apparel is metallic or not, I'll look into it if I have the time.
Noise Correlation 31 Aug @ 9:32pm 
This is such a nice mod! Thank you very much for making it!

I noticed a small mod interaction that could maybe be changed. None of the armor from this mod count towards the "wearing heavy/metallic armor" mood buff/debuff from the bulwark meme from Alpha Memes, while even vanilla flak vests do.

Thanks again for making this great mod! I'm using a quite limited mod list, but this mod is certainly going to stay on it!
CatLover366  [author] 30 Aug @ 11:19am 
@TheSimpleDude42 Full armor plus these boots and gloves would provide an excessive amount of armor to the hands and feet. If you wish to have both full armor and this mod, it is very simple to edit the layer xml yourself.
TheSimpleDude42 30 Aug @ 8:54am 
Could you make the boots (especially the vac ones) sit on the Drape or Eye layer? Like how Vanilla apparel expended does so, it can maintain compatibility with the mod Full armor AND Vanilla apparel expended so you don't hear 2 sets of boots at once?
💩 27 Aug @ 4:21pm 
RimSort must have decided to ignore that then, I'm guessing its sorting rules are cached and not updated frequently enough when you download/update mods
CatLover366  [author] 27 Aug @ 4:00pm 
That is a problem you would get if you loaded VE Armour after this mod, which I did warn against by putting VE Armour in the loadAfter section of this mod.
💩 27 Aug @ 3:52pm 
Config error in Empire_Fighter_Trooper: required apparel can't be worn together (VAE_Footwear_PlateBoots, CAT_Footwear_ReconBoots)
Config error in Empire_Fighter_Grenadier: required apparel can't be worn together (VAE_Footwear_PlateBoots, CAT_Footwear_ReconBoots)
Config error in Empire_Fighter_Janissary: required apparel can't be worn together (VAE_Footwear_PlateBoots, CAT_Footwear_ReconBoots)
CatLover366  [author] 26 Aug @ 1:19pm 
@Behemoth64 I've tried, but I shelved it because I couldn't make satisfactory art for it (mechanitors can probably use recon equipment). I will come back to it if I come up with something nice though.

@Sols a bit of time, patience, and advice, and thank you!
Sols 26 Aug @ 12:33pm 
How you make so nice art? :heart_eyes_yeti:
Behemoth64 26 Aug @ 12:15pm 
could you do mech-related boots and glove for the Mechanitor power armors in biotech ?
CatLover366  [author] 26 Aug @ 9:16am 
@Jordan Davis I'll probably make a less advanced boots and gloves module in the future
Juggernaut 26 Aug @ 9:08am 
Beautiful :approved:
Jordan Davis 26 Aug @ 6:00am 
@catlover366 can you add a tribal version for simple clothing and a non armor version for complex clothing please
CatLover366  [author] 25 Aug @ 6:52pm 
@pudding7100 there is a chance for raiders to wear them
pudding7100 25 Aug @ 6:21pm 
do raiders spawn in w/ boots and gloves?
Alerios 25 Aug @ 2:54pm 
I'm eager to see the prestige version of the marine boots and gloves.
CatLover366  [author] 25 Aug @ 7:56am 
@Iskamele no, no items in this mod are stuffable currently (unless you're playing CE, in which case the flak equipment is)
Iskamele 25 Aug @ 7:47am 
Great mod, always wanted to see advanced gloves and boots for pawns. Do these items support materials?
Han-Gi 24 Aug @ 3:56pm 
Best boots and gloves mod ever!!! :steamhappy:
ThePartyGuest 24 Aug @ 3:30pm 
Love it