STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Clone Wars Unchained [Fall of the Republic 1.5 Submod]
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lordmirau  [udvikler] 28. aug. kl. 15:04
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Drop youre Ideas here
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Wicked Co-op 28. aug. kl. 18:24 
small Sith cult faction
Brunswic 28. aug. kl. 18:48 
Would you be able to change the MTT deployment ability so that it would be able to deploy more than one B1 Squad? It's more of a base EAWX mod issue, but they are not worth the price for performance in my opinon.
Brunswic 28. aug. kl. 18:53 
Oprindeligt skrevet af Wicked Co-op:
small Sith cult faction
It would be really cool if when choosing the Grievous Regime, several planets like Thule or Korriban split off from your faction and spawn a Sith one as they are then forced to work outside of the CIS.
lordmirau  [udvikler] 28. aug. kl. 19:02 
Oprindeligt skrevet af Brunswic:
Would you be able to change the MTT deployment ability so that it would be able to deploy more than one B1 Squad? It's more of a base EAWX mod issue, but they are not worth the price for performance in my opinon.
i just tested. It is possible. What do you think would be the optimal number? i was thinking 2 or 3.
Brunswic 28. aug. kl. 19:48 
Oprindeligt skrevet af lordmirau:
Oprindeligt skrevet af Brunswic:
Would you be able to change the MTT deployment ability so that it would be able to deploy more than one B1 Squad? It's more of a base EAWX mod issue, but they are not worth the price for performance in my opinon.
i just tested. It is possible. What do you think would be the optimal number? i was thinking 2 or 3.
Thanks for the reply! Probably 3 squads, the benefit of the MTT should outweigh the cost to build in comparison to 160 credit company of 7 B1 squads. But anything more is better than 1.
lordmirau  [udvikler] 28. aug. kl. 19:51 
Oprindeligt skrevet af Brunswic:
Oprindeligt skrevet af lordmirau:
i just tested. It is possible. What do you think would be the optimal number? i was thinking 2 or 3.
Thanks for the reply! Probably 3 squads, the benefit of the MTT should outweigh the cost to build in comparison to 160 credit company of 7 B1 squads. But anything more is better than 1.
3 it is! Since i already updated the Mod 3/4 times in the last 2 days, i will include this change in the next bigger update, whenever that may come out. Do you have any other wishes or suggestions? (btw the MTM can heal and carry troops, instead of deploying. Try it out!)
make clone flame troopers clone special ops troopers scout troopers and clone blaze troopers buildabule for republic.

more .
1. add clone shock troopers and commander thorn 66th consonant guard. the model already exists in the game i would also add a grey version for kamino and make the shock troopers build-able only on consonant

2. add 332nd skin for Asoka's troopers after phase II armour research

3. cone x troopers through the TK trooper program

4. vice admiral Rampard
Brunswic For 2 timer siden 
Oprindeligt skrevet af lordmirau:
Oprindeligt skrevet af Brunswic:
Thanks for the reply! Probably 3 squads, the benefit of the MTT should outweigh the cost to build in comparison to 160 credit company of 7 B1 squads. But anything more is better than 1.
3 it is! Since i already updated the Mod 3/4 times in the last 2 days, i will include this change in the next bigger update, whenever that may come out. Do you have any other wishes or suggestions? (btw the MTM can heal and carry troops, instead of deploying. Try it out!)
Cool! I could make a little list of ideas you might find interesting. Also, yes, the MTM is a very useful roster addition that improves the CIS ground game and makes it more challenging to face as the Republic!
EternalKnight For 55 minutter siden 
would be nice if you could remove all the red paint after order 66, and maybe turn all the blue bolts green aswell
hawk and warthog in progressive if they are not with comet sinker and jesse
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