RimWorld

RimWorld

Chrono Save [1.6]
循坏爆红,还在创建地图就开始存档了
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 301B3C4B]
at Verse.Find.get_WorldInterface () [0x00005] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.Find.get_TilePicker () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.GameDataSaveLoader.get_SavingIsTemporarilyDisabled () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at ChronoSave.Core.ChronoSaveGameComponent.GameComponentUpdate () [0x00006] in /Users/matthewscott/Programming/Rimworld/rimworld-chrono-save/1.6/Core/ChronoSaveGameComponent.cs:85
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.GameComponentUtility:GameComponentUpdate ()
Verse.Game:UpdateEntry ()
Verse.Root_Entry:Update ()
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Showing 1-6 of 6 comments
Zei  [developer] 16 Aug @ 4:15pm 
感谢您报告此错误。此错误是由于模组在新游戏过程中过早激活而导致的。我已实施修复措施以解决此问题。

Thank you for reporting this bug. It occurred because the mod was activating too early in the new game process. I have implemented a fix to solve this problem.
DeleteC 17 Aug @ 5:15am 
Originally posted by Zei:
感谢您报告此错误。此错误是由于模组在新游戏过程中过早激活而导致的。我已实施修复措施以解决此问题。

Thank you for reporting this bug. It occurred because the mod was activating too early in the new game process. I have implemented a fix to solve this problem.

老大,好像还有个小bug,选择初始点时,也会进行保存,然后背景会变大
DeleteC 17 Aug @ 5:15am 
Exception while saving Verse.Game: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D6A4D520] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(Verse.Game& target, System.Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs)
[Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(Verse.Game& target, System.String label, System.Object[] ctorArgs)
[Core, Assembly-CSharp.dll] Verse.GameDataSaveLoader+<>c.<SaveGame>b__28_0()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.SafeSaver.DoSave_Patch1(System.String, System.String, System.Action)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.SafeSaver.Save_Patch1(System.String, System.String, System.Action, System.Boolean)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.GameDataSaveLoader.SaveGame_Patch4(System.String)
[Chrono Save, ChronoSave.dll] ChronoSave.Core.ChronoSaveGameComponent+<>c__DisplayClass10_0.<PerformChronoSave>b__0() at /Users/matthewscott/Programming/Rimworld/rimworld-chrono-save/1.6/Core/ChronoSaveGameComponent.cs:119
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1(System.Boolean&)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch2(Verse.Root)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root_Entry.Update_Patch1(Verse.Root_Entry)


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550695748
Zei  [developer] 17 Aug @ 6:04pm 
当您使用 Odyssey DLC 功能时会发生这种情况吗?
作者你好,这个问题修复了嘛,我现在还是这样
Zei  [developer] 22 Aug @ 3:19am 
Originally posted by 他们称我为金色黎明:
作者你好,这个问题修复了嘛,我现在还是这样
我刚刚发布了一个错误修复。这个问题是由于游戏中某些时候(我认为是在新的DLC中)未设置变量实例而引起的。感谢您报告此问题。如果您发现其他问题,请告知我。
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Showing 1-6 of 6 comments
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