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Thank you for reporting this bug. It occurred because the mod was activating too early in the new game process. I have implemented a fix to solve this problem.
老大,好像还有个小bug,选择初始点时,也会进行保存,然后背景会变大
[Ref D6A4D520] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(Verse.Game& target, System.Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs)
[Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(Verse.Game& target, System.String label, System.Object[] ctorArgs)
[Core, Assembly-CSharp.dll] Verse.GameDataSaveLoader+<>c.<SaveGame>b__28_0()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.SafeSaver.DoSave_Patch1(System.String, System.String, System.Action)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.SafeSaver.Save_Patch1(System.String, System.String, System.Action, System.Boolean)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.GameDataSaveLoader.SaveGame_Patch4(System.String)
[Chrono Save, ChronoSave.dll] ChronoSave.Core.ChronoSaveGameComponent+<>c__DisplayClass10_0.<PerformChronoSave>b__0() at /Users/matthewscott/Programming/Rimworld/rimworld-chrono-save/1.6/Core/ChronoSaveGameComponent.cs:119
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1(System.Boolean&)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch2(Verse.Root)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root_Entry.Update_Patch1(Verse.Root_Entry)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550695748