RimWorld

RimWorld

[hssn] FALLOUT - Weapons
 This topic has been pinned, so it's probably important
Henriksson  [developer] 11 Aug @ 3:05pm
Suggestions
Post anything you would like to see in the mod here.
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Showing 1-15 of 21 comments
Barneva 12 Aug @ 1:43am 
I would love to see some fallout unqiues intregated into the new odyssey unique system like coming up with traits for weapons like that gun from new vegas etc. and being able to get those from quests
both the Deliverer Pistol from fallout 4 and also the harpoon gun from the far harbour DLC and also the Gatling laser (if possible?)
Last edited by LincsHarry; 12 Aug @ 5:48am
I would think The .50 cal machine gun from Fallout 76 would be a good choice for Heavy weapons as well as the 10 mm smg from Fallout 3 to fill that smg role
Last edited by Major Gipper; 12 Aug @ 7:23am
Henriksson  [developer] 12 Aug @ 8:27am 
Originally posted by Marshland Marshal:
I would think The .50 cal machine gun from Fallout 76 would be a good choice for Heavy weapons as well as the 10 mm smg from Fallout 3 to fill that smg role
The 10 mm SMG from FO3/FNV is in the mod. It is labeled as MP10 to differentiate it from the FO1/FO2 MP9 10mm SMG :)
Sakujo 14 Aug @ 8:03am 
A separate mod that makes every vehicle wreckage contain a mini nuke. Give them randomized health and have them explode on damage. I'd like to see chain reactions possible like in the games. :)

Please keep in mind Vanilla Vehicle Expanded compatibility.
Last edited by Sakujo; 14 Aug @ 8:04am
Would you ever add the Highwayman in a vehicle mod version of this, or is it too small/similar to some of VVE's stuff?
Henriksson  [developer] 15 Aug @ 6:01am 
Originally posted by YuuYWeeW_50010:
Would you ever add the Highwayman in a vehicle mod version of this, or is it too small/similar to some of VVE's stuff?
I have no clue about vehicles in Rimworld or how they work and have never used them. But maybe.
Scrap weapons would be sweet! Railway Rifle (better at hurting limbs), Syringer (poison/tox effect), shishkebab (sets targets on fire)
How about including the Avenger and Vindicator miniguns from Fallout 2?
Henriksson  [developer] 16 Aug @ 2:32pm 
Originally posted by ☭CCCP☭ Kessenchu:
How about including the Avenger and Vindicator miniguns from Fallout 2?
They are both in the mod.
H 16 Aug @ 9:37pm 
Originally posted by Barneva:
I would love to see some fallout unqiues intregated into the new odyssey unique system like coming up with traits for weapons like that gun from new vegas etc. and being able to get those from quests
dude it would be awesome to have those weapons in the hands of some of our survivors as if they were one of the owners of the legendary at some point along its journey
Institute laser weapons balanced and tagged as spacer weapons? The mod already adds a lot of industrial weapons so more spacer level weapons would be nice.

Edit: Seeing as how gauss weapons are treated as spacer how about the gauss shotgun and minigun from 76?
Last edited by mikester112; 19 Aug @ 8:36pm
Henriksson  [developer] 20 Aug @ 5:16am 
Originally posted by mikester112:
Institute laser weapons balanced and tagged as spacer weapons? The mod already adds a lot of industrial weapons so more spacer level weapons would be nice.

Edit: Seeing as how gauss weapons are treated as spacer how about the gauss shotgun and minigun from 76?

Institute weapons is a good shout, would make nice spacer level guns.

Both the gauss shotgun and minigun are planned. I am still unsure how I want gauss weapons to be implemented properly, they are currently set as spacer because they are meant to be super powerful but idk if they belong in spacer really
I think they're fine staying as spacer because gauss rifles were basically some of the peak of pre-war energy weapons engineering iirc
Oh, right. There's a couple of other weapons you could pull from fallout tactics.
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