RimWorld

RimWorld

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[hssn] FALLOUT - Weapons
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Mod, 1.5, 1.6
File Size
Posted
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2.935 MB
11 Aug @ 3:02pm
29 Sep @ 12:02pm
10 Change Notes ( view )

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[hssn] FALLOUT - Weapons

Description



This mod is the first of a series of mods aiming to bring the Fallout game series into Rimworld. The content of the mod is mainly focused on the classic Fallout games but brings in content from the entire series.

Compatible with Rimworld versions: 1.5, 1.6.



The mod features over 100 weapons from Fallout. It includes everything from pistols, energy weapons, flamers, grenades, miniguns and melee weapons. Full list of items available in patch notes. The mod also features custom effects and sounds for several weapons.




Only compatible with Rimworld version 1.6.



  • Interplay, Black Isle, Obsidian and Bethesda for making Fallout.
  • Flamer sound effect by SilverIllusionist[freesound.org]
  • Ripper sound effect by DrinkingWindGames[freesound.org]
  • Rocket sound effect by Jarusca[freesound.org]
  • Silenced gunshot sound effect by areniporgen[freesound.org]



Coming soon...



If you enjoy my work feel free to support me on Ko-fi: https://ko-fi.com/henriksson




IF YOU ARE HAVING ISSUES WITH TEXTURES NOT LOADING TRY UNSUBSCRIBING AND RESUBSCRIBING TO THE MOD.
Popular Discussions View All (3)
21
5 Sep @ 5:32pm
PINNED: Suggestions
Henriksson
9
30 Aug @ 12:27pm
PINNED: Bugs
Henriksson
0
11 Aug @ 3:04pm
PINNED: Feedback
Henriksson
144 Comments
Easty 1 Oct @ 3:27am 
@Henriksson ah got it now, thanks boss. keep up the good work ;)
Henriksson  [author] 1 Oct @ 2:55am 
@Easty Reinstall the mod. It has been a known issue for a while. Steam for some reason doesn’t update the names of the textures correctly for some reason. You basically have to force Steam to update the mod correctly. I am looking into how to fix it completely but I have no clue how, you should only have to reinstall once from my experience. :)
Easty 1 Oct @ 1:15am 
i got a bug where melee weapons show as debug crosses
Henriksson  [author] 27 Sep @ 5:08am 
Combat Extended compatibility is released!
I have tested it as much as I could but please report any bugs or issues with balancing :)
Henriksson  [author] 27 Sep @ 2:38am 
@LoafRS Combat extended compat is like 90% complete. Just a few melee weapons left and then a bit of testing
SpiffyTacoSauce 26 Sep @ 8:30pm 
@LoafRS You can see when the mod has been updated in the box to the right of the photos. The last update was 9/1 which still isn't updated for CE.
LoafRS 26 Sep @ 7:12pm 
is combat extended compat out yet
yellowdotchuck 22 Sep @ 12:06pm 
Maybe inspiration from modular weapons.
Henriksson  [author] 22 Sep @ 2:52am 
@yellowdotchuck Not really sure how that would be implemented. But it is a cool idea for sure
yellowdotchuck 21 Sep @ 11:32pm 
@Henriksson Just realized, maybe it might be a cool project to have a submod to allow for modular designing because Fallout 4 got a lot of editing with the workbench.