Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Combat Width
 This topic has been pinned, so it's probably important
Amine Alkaline  [developer] 8 Aug @ 3:49pm
New Combat Widths Propositions
Use this space to suggest new combat widths in the spirit of those of 1.11
The most interesting one will be submitted to a vote on the discord server so check it out!

I'll start (numbers not final, etc..):

Terrain
Standard
Reinforce
Rationale
Plains
90
45
Very open, tank-friendly. Divides cleanly by 15, 30, 45.
Desert
88
44
Nearly as open as plains but heat & sand limit sustained mass.
Forest
84
42
Dense terrain limits maneuver but still supports large infantry fights.
Jungle
78
39
Narrower than forest due to extreme vegetation, disease, and supply issues.
Hills
80
40
Elevation reduces usable frontage but more than jungle.
Marsh
72
36
Waterlogged ground & poor infrastructure make wide assaults impossible.
Urban
96
48
Large street battles with multiple lanes of attack, but extremely high losses.
Mountain
70
35
Narrowest major terrain — fights happen in valleys and passes.