RimWorld

RimWorld

Despicable
DCSzar  [developer] 10 Aug @ 1:02am
Errors and compatibility reports here
I really appreciate any bug reports or criticisms, but please try to diagnose what you believe is causing errors with my mod by singling them out on your mod-list. Otherwise I truly can't help, as it could be so many other things.

If you've singled out the incompatible mod, and know how to recreate the bug, I'll be happy to help and I'll attempt to fix it right away.
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Showing 1-15 of 37 comments
I've done a decent amount more testing, and there are a couple odd interactions with Intimacy (and a few other mods installed), sometimes when the pawns initiate the lovin on their own through intimacy, the genitals don't show up for the felatio. Also, when a large number of pawns are on the map there's an unusual interaction where two pawns try to initiate lovin with eachother through Intimacy, but they get confused who is doing what and where. One pawn seems to initiate one form of lovin in one place, and the animation starts, but it flickers in and out while the other essentially pulls it to another location to initiate another form of lovin. And if the first one is finished sooner, it then pulls the other pawn along towards whatever task the first one wants to do next while the second's lovin act is still going on. No error is popping up unfortunately.

One suggestion would be to make the mouth in the facial animation more pronounced, it's currently nearly impossible to see without zooming in further than the vanilla camera allows, and you can't really see it on the standard portrait.

Initial wishlist of mods for compatibility (not expecting all/any to be added, just wanted to throw it out there)
- Vanilla expanded race mods (these are pretty standard to most modpacks, currently any xenotypes which add a ton to the pawn just kinda delete the pawn's model from existence.)
- Nice Hands Retexture
- Vanilla Ideology Expanded (Rituals)
DCSzar  [developer] 10 Aug @ 1:26pm 
I uploaded a fix to prevent animations overlapping, currently reworking the face textures
Elian_col 14 Aug @ 11:28pm 
Hi, one bug I've also noticed is when the settlers are ajamm and an autosave is performed, the game crashes.
DCSzar  [developer] 14 Aug @ 11:49pm 
Ajamm?
https://imgur.com/a/n2mhgTQ
https://gist.github.com/HugsLibRecordKeeper/f1eb8e2b089dc621e80147f3568ae6c3
So two things, the main thing is the bug shown here, so far this only happend with Big and Small Slimes where their Models would get stuck together after Lovin'. Whilst their AI still performs all the task whilst the model is stuck to the other pawn, when they are for example hunting or shooting smt their shot will start at their model rather then where their AI is. This only happens when they do Natural Lovin' and not the forced Lovin'.
After another round of testing this behaviour only happens together with Intemacy, these red logs (https://gist.github.com/HugsLibRecordKeeper/fd52da9dd6407b6cf1ad9a8ca64e0dd5) happen all the time tho
Last edited by LewdLemur; 18 Aug @ 2:10pm
DCSzar  [developer] 18 Aug @ 2:10pm 
@LewdLemur Thanks for the report, I'll take a look at it soon
Jpayne 18 Aug @ 2:52pm 
Wanted to report a similar issue as @LewdLemur. Same outcome, when pawns decide to start Lovin' with the Intimacy mod, their models will become glued together visually but their actual position is elsewhere.

Also, when forcing Lovin' interaction via right click > interact > do Lovin', they will perform the action for a split second before going to do their own thing again. It still counts as having completed the Lovin' action, as they both get mood buffs for Lovin', although this does not throw an error interestingly.

In my case, this appears to happen due to one of the pawns in question being a creepjoiner. I have tested on a fresh save with only Despicable and Intimacy, and the same issues as above happen while it seems to work fine on non-creepjoiners. I have also tested with just Despicable, and there still seems to be weirdness involving forced Lovin' with creepjoiners.

Unfortunately I've lost my logs, but next time it happens I can upload them for you.
DCSzar  [developer] 18 Aug @ 3:13pm 
@Jpayne I made a fix for the first issue, the creepjoiner thing I have no idea how to go about fixing since I don't have anomaly I'm assuming they fail a lovin' check because they're missing some sort of stat?
Jpayne 18 Aug @ 3:18pm 
I just remembered, it could have something to do with the fact that Creepjoiners are supposed to be unable to romance other pawns (unless they are other Creepjoiners). Does that sound like it could be the case?
DCSzar  [developer] 18 Aug @ 3:33pm 
I uploaded a fix for the pawns being stuck together issue, the creepjoiner fix is a shot in the dark lol, if it's because they can't be romanced I might just add a restriction for them
Jpayne 18 Aug @ 3:36pm 
I think adding a restriction is a good idea, since they can't be romanced it just makes sense to do
I might have an Idea as to why Creepjoiners (and Slimes from my case) act that way. In game Creepjoiners are considered a different type of Human, same thing as slimes from Big and Small. Usually all Human pawns have the Humanoid race but Creepjoiners have a seperate race just like the slimes use Humanlike Slimeperson as their race, atleast thats what seems to be overlapping between the two cases
There is vicious error spam if "equipment" is applied to pawns with the female body type, via Gender Works. Not even a visual error.

It's also bugging out with another thing as well.

Also does not account for colonist size.
Last edited by The360MlgNoscoper; 19 Aug @ 6:44pm
DCSzar  [developer] 19 Aug @ 6:43pm 
@LewdLemur I see, I'll try to implement a fix in the future.
@The360MlgNoscoper fixed it, and it does check the reproductives, not the gender
Shey 29 Aug @ 5:39am 
I thought about my comment too hard and made myself feel guilty for being unhelpful lol. so here's an actual log with a minimal list of mods.

https://gist.github.com/HugsLibRecordKeeper/52b91c41b29bd2b9522ffa434f1ca8f8

I did a generic crashland start with 3 pawns, male and female with a xenotype that is only the centaur gene from big and small and a female baseliner and had the male centaur try to run a vaginal interaction with the human and then I think I chose blowjob with the centaur. They walk up to eachother, a speech bubble pops up, no animation and they start wandering away from eachother. nobody got stuck this time but even in my big modlist they wouldn't get stuck every time.

I will also note that I did not get any red errors logged from the interactions so I don't know if the log even tells you anything useful.

I suppose I will try to reinstall despicable as well to be sure it's properly up to date.


Second try, male and female baseliner and a female centauroid.
The two baseliners interact normally animation plays, then he got hit by the cryosickness nausea which interrupted them. And then he seemed to have gotten himself stuck repeatedly trying to do intimacy seducin attempts somehow lol.

I managed to get him to actually play an animation with the centaur girl kinda, but only he animated. She continued to face the wrong direction and just stand there. And then he continued trying to seduce everyone nonstop. Weird test.

Again it doesn't actually log any errors *shrug*

https://gist.github.com/HugsLibRecordKeeper/c36bc6277de5b151d9b615bd6523e444

I'll do one more without intimacy since it went wild that time. I'll edit the scenario so I can bring more pawns in to test and make them not sick.

Well, this time they just don’t want to interact with eachother. Every set of pawns I try is not enough attraction. Or for one pair of male and female centaurs that spawned as lovers it only tells me "Lovin' not available for these pawns"

Added flirty and beautiful to everyone so I could get them to try, (had a misshap where I clicked the add all genes button on one of them lol)

Finally got at least one cross xenotype pair with the option available, and same as before. Male centaur walks up to the baseliner to initiate the action then nothing happens and he walks away.

Female baseliner walks up to male centaur, walks away. Send the same female to a male baseliner, animation plays normally.

https://gist.github.com/HugsLibRecordKeeper/cd8a4dc8168611cef3693dd3aab28343

Nothing really logged again except my oopsie with dev gene editing.

Anyway I'm not actually worried about it. people playing with races like that is probably fairly niche anyway and I'm not the kind of person who gets actually upset in anyway when things don't work together. So really no stress. I just wanted to report that it happens in case anyone else ever ran into it.
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