RimWorld

RimWorld

Despicable
207 Comments
Veskaida 30 Sep @ 12:53pm 
Lmao those buckteeth are great
Ogam  [author] 27 Sep @ 2:56pm 
Hello everyone, we are looking for contributors with XML and C# knowlege. If you have wish to take part in develping a promissing SJW alternative - DM me @ogam_red in discord or join our server https://discord.gg/fGejcxbSY5
someonesneaky 24 Sep @ 4:29pm 
Thank you for understanding! o7
DCSzar  [author] 24 Sep @ 1:27pm 
@someonesneaky Thanks for the heads-up, that makes sense :steamthumbsup:
someonesneaky 18 Sep @ 8:39pm 
Hello, admin here. I'm changing your mod to be tagged as 'Adults only'. It does not matter whether it's on by default or not - the fact that it's part of the mod means it's required.
Sir Dhyne 17 Sep @ 3:05pm 
Also my kingdom for vagina graphics. Maybe you could reach out to the RimNude people for permission to use their assets?
Sir Dhyne 16 Sep @ 5:27pm 
Masturbation could be for recreation, it could also be something that gains you a little bit of Intimacy need and a small mood buff. Nowhere near as powerful as actually lovin'/interacting with pawns but, post-nut clarity IS a thing.
Baron Of Dirt 16 Sep @ 1:08pm 
finally, (real) sex in rimworld
MacBlade07 15 Sep @ 2:49pm 
THANKS.

"idk, because my mod doesn't really have a sex need mechanic and masturbation would kinda be all for vanity, I guess I could make it a recreation, we'll see"
Calgor 15 Sep @ 11:54am 
@DCSZar, you magnificent being, I was losing my marbles over this for the last few days! :D
DCSzar  [author] 15 Sep @ 11:05am 
@Calgor it shouldn't be another mod doing this, I just overlooked some logic, uploading a fix for it soon
Calgor 15 Sep @ 3:17am 
Good day,

I'm trying to get to the bottom of an issue with the abilities, specifically "Pet Animal" and the other animal based ability (can't remember the name, it's the one with a whip and about training an animal aggressively).

I've currently got the Karma module disabled within mod settings and from when I had it active I noticed that said ability was part of that module however I've still got it coming up on the colonist bar and I can't seem to remove it.

Every time I remove it through Character Editor it gets reinstated a minute or so later. I can't soft disable the ability through Cherry Picker as it keeps coming up. Only way I can find to hide it is using the options from "I ain't building that" to hide it from the interface.

Is this ability supposed to be always available though and is this a fools errand trying to figure out which mod is quietly re-adding it?
DCSzar  [author] 14 Sep @ 12:05pm 
@Eclipse I really want to, but I need to come up with a scaleable way of doing it; Without it causing visual bugs with modded body types, I'm not tryna make a bunch of patches by myself

@MacBlade idk, because my mod doesn't really have a sex need mechanic and masturbation would kinda be all for vanity, I guess I could make it a recreation, we'll see

@ArticBlazer Probly not, what modded xenotypes have that problem?
Eclipse 13 Sep @ 9:55pm 
Do you plan to add better body, breast and genitals textures with various sizes?
I would like to switch from rjw to intimacy but the thing holding me is pawn's appearance customisation
I like my pawns to be unique
azll 13 Sep @ 8:28am 
im hoping for SA options
ArticBlazer 13 Sep @ 8:20am 
does this mod fix the problem where modded xenotypes have their heads layered under their torso?
MacBlade07 8 Sep @ 3:35am 
Hello,
Is it possible to add masturbation?
DCSzar  [author] 5 Sep @ 5:38pm 
@Jezzared I'm not so sure it's on my end, since it was working before. Also, did some testing and noticed females had cocks even when they didn't have a phallus heddiff so I'm gonna have to take a deeper look when I have the time.

@Ogam HAR's compatibility is unpredictable with my mod, not much I can do until I can get a better understanding of how HAR works
Ogam  [author] 5 Sep @ 4:04am 
Iv sent bug report concerning HAR and ABF, would like you to take a look at it
DCSzar  [author] 5 Sep @ 12:56am 
@Jezzared I'll run some tests tomorrow and try to fix it
@MorphingE Thanks! :)
Jezzared 4 Sep @ 2:12pm 
Pawn interaction menu (Interact with > Do lovin') doesn't seem to respect what parts the pawns have from Gender Works. It just uses the assumed parts from the pawn's gender.
MorphingE 3 Sep @ 5:13pm 
@DCSzar I appreciate your work! Everything is working wonderfully again!
DCSzar  [author] 3 Sep @ 8:20am 
@Banzalkoowald Yeah you can do that, they're both soft incompatibilities. Animations just behave unpredictably on non-human races
Banzaikoowaid 3 Sep @ 1:10am 
Hey I just wanted to ask: Is it okay to use Humanoid Alien Races and the Big & Small mods just for the non-body changing genes like the Archite Regeneration?
DCSzar  [author] 2 Sep @ 2:49pm 
@MorphingE fixed
MorphingE 2 Sep @ 8:40am 
At some point over the weekend, my pawns stopped socializing together entirely. I have no idea how or why, but removing Despicable fixed it.

I am fairly confident it is a mod conflict but I have no idea which mod may have caused it, so if I can find it, I'll let you know.

While it was working, though, I thoroughly enjoyed the mod. 10/10 :)
DCSzar  [author] 1 Sep @ 3:44pm 
@Rogue the Rogue Hmmm seperating the faces seems like a lot of time commitment for me. Since I'd have to manage multiple mods that are supposed to function together.
======================================================================
If there's some way we could make it so that only certain features are turned on for certain collections, let me know and I can work on adding a way for you to do that. Kinda like how minecraft modpacks work with settings for each modpack. Idk if this is a thing for RimWorld though.
======================================================================

@DeluvianSenneca Shamblers are built different lmao. Literally, idk why that's happening. I don't have anomaly. They shouldn't be hard all the time
DeluvianSenecca 1 Sep @ 8:26am 
Also maybe make the shamblers flacid lmao. It looks funny how they have a hard on all the time haha
DeluvianSenecca 1 Sep @ 8:21am 
Maybe a way to wake up the pawn so you can do lovin with her? Its weird how you cant at all just because they are sleeping. Think a pawn could wake up another pawn for lovin no?
Roque the Rogue 1 Sep @ 8:18am 
Hello, do you have plans for separating the facial stuff from this mod into a different mod perhaps? I really like how you proceeded with it and its simple nature is just what I need for certain collections, without the bundle of other features presented here.

Also, been having some massive log spam, I've posted the report at the discussion thread for errors.
DeluvianSenecca 1 Sep @ 4:44am 
Hey thanks for adding automatic undressing! I have another suggestion. Pawns should prioritize lovin in bed rather than on the floor. When I use the hero mode and right click on another pawn for lovin they just do it right there. Maybe they should go to a bed or sofa or something. Thanks!
DCSzar  [author] 31 Aug @ 5:09pm 
@Monody I just finished creating an animation creator tool, which I'll release publicly when I've done a little more testing.

Although, I left the tool in my release for the experimental build, it's an html file in the main folder if you decide to purchase the experimental build from ko-fi instead of waiting for me to release it.
Monody 31 Aug @ 1:29pm 
how i can create animations for this mod?
DeluvianSenecca 31 Aug @ 8:11am 
Also it would be great to see a „self loving” option if you know what i mean. With intimacy installed, some pwans intimacy need goes down quick and cant really be replenished with another pawn if there are no eligible partners. So a self lovin option would alleviate that problem. Thanks
DeluvianSenecca 31 Aug @ 12:58am 
Fair. Maybe a sperate module. It's good as it is right now anyway
DCSzar  [author] 30 Aug @ 7:56pm 
@DeluvianSenecca That's a little more complex. Not impossible, but the trade off for performance might make it not worth implementing.
DeluvianSenecca 30 Aug @ 3:36pm 
And maybe a function for privacy? Pawns have no reaction when they wintess others doing it.
DeluvianSenecca 30 Aug @ 3:19am 
thank you. cant wait
DCSzar  [author] 29 Aug @ 10:57am 
@DeluvianSenecca I'll add an option for that in a future update
DeluvianSenecca 29 Aug @ 10:56am 
Hey mod author. Great mod thank you. Could the pawns automatically undress when they do lovin?? its weird how they do it fully clothed. thanks!
DCSzar  [author] 29 Aug @ 9:17am 
@Shey Lol the getting stuck together definitely sounds like something wrong with my mod. Pregnancy stuff is something else, my mod doesn't touch pregnancy. Also pregnancy is surprisingly not caused by lovin' in vanilla RimWorld. It's random and based on what your current pawn's relationships look like at the time
Shey 29 Aug @ 4:07am 
No I don't use har at all. and I had the mod installed before I started this save and played on it for a day or two. During which my pawns randomly got stuck together, no animations from this mod played, and nobody got pregnant. immediately after I switched everyone's genes (using character editor) to a set that didn't have a body that made the pawn type "centauroid" they started getting pregnant and I caught an animation or two wtihin an hour of me changing their genes. Anyway, that was my guess I didn't capture logs so it's more like a "this odd thing happened" mention than expecting you to fix something off my vague anecdote lol.
-=GoW=-Dennis 28 Aug @ 10:20pm 
Mouths for insectors are now present after verifying steam files to get latest updates, not sure if you changed something, they just appeared after last update. Thanks! Also not having gotten private parts in Pawn Editor when disabled for a while now. Great :)

Only thing is Starjacks head decoration still being overlapped by the eyes that seem to have some some sort of colored background which hides parts of the decorations due to overlap. All other of my modded races look very good compared to NL's.

Still having that weird error spam with my sanguophage getting hit, but I found a way to suppress that, so no longer that bad.
DCSzar  [author] 28 Aug @ 8:39pm 
@Shey What the helly? It might not be big and small, if you're using HAR it might be a race from that mod instead
Shey 28 Aug @ 8:23pm 
I was having trouble with pawns sticking together. but I think it was because of how big and small lets you make pawns that aren't normal humanoids. like my centaurs I made would get stuck, but my cow people would play animations normally.
DCSzar  [author] 28 Aug @ 1:58pm 
Also if they have mandibles, it might be counted as a snout (this is probably why)
DCSzar  [author] 28 Aug @ 1:56pm 
@-=GoW=- That's weird, I only disabled it for Alpha Genes headtypes. So any headtype def that starts with "ag_" in it's defname
-=GoW=-Dennis 28 Aug @ 1:20pm 
How is it determined if a xenotype gets a mouth? VFE - Insectors don't get one for example, despite their face would fit it normally.

Also Starjack seems to not work too well currently, their head decoration overlaps weirdly with eyes.
DCSzar  [author] 25 Aug @ 5:59pm 
Planning on doing it if no other mod does it first, but yeah it's only for the immediate next one since I wanna keep myself focused. I do have multiple lists of future ideas irl and in the code so I don't forget.

Just gonna be a month or so before I work on adding features again. Saving up money for my ADHD meds. I could brute force it or use AI to code, but it'd be a mess and it'd be really hard to update in the future.
TheSevenSins 25 Aug @ 1:30pm 
Do you plan on trying to do the "leader/specialist Number of spouse" and the ability to reduce default spouse number to 0? If so, would it be possible to add it to the "planned future update" section? (Unless it only apply to the very next one)