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"idk, because my mod doesn't really have a sex need mechanic and masturbation would kinda be all for vanity, I guess I could make it a recreation, we'll see"
I'm trying to get to the bottom of an issue with the abilities, specifically "Pet Animal" and the other animal based ability (can't remember the name, it's the one with a whip and about training an animal aggressively).
I've currently got the Karma module disabled within mod settings and from when I had it active I noticed that said ability was part of that module however I've still got it coming up on the colonist bar and I can't seem to remove it.
Every time I remove it through Character Editor it gets reinstated a minute or so later. I can't soft disable the ability through Cherry Picker as it keeps coming up. Only way I can find to hide it is using the options from "I ain't building that" to hide it from the interface.
Is this ability supposed to be always available though and is this a fools errand trying to figure out which mod is quietly re-adding it?
@MacBlade idk, because my mod doesn't really have a sex need mechanic and masturbation would kinda be all for vanity, I guess I could make it a recreation, we'll see
@ArticBlazer Probly not, what modded xenotypes have that problem?
I would like to switch from rjw to intimacy but the thing holding me is pawn's appearance customisation
I like my pawns to be unique
Is it possible to add masturbation?
@Ogam HAR's compatibility is unpredictable with my mod, not much I can do until I can get a better understanding of how HAR works
@MorphingE Thanks! :)
I am fairly confident it is a mod conflict but I have no idea which mod may have caused it, so if I can find it, I'll let you know.
While it was working, though, I thoroughly enjoyed the mod. 10/10 :)
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If there's some way we could make it so that only certain features are turned on for certain collections, let me know and I can work on adding a way for you to do that. Kinda like how minecraft modpacks work with settings for each modpack. Idk if this is a thing for RimWorld though.
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@DeluvianSenneca Shamblers are built different lmao. Literally, idk why that's happening. I don't have anomaly. They shouldn't be hard all the time
Also, been having some massive log spam, I've posted the report at the discussion thread for errors.
Although, I left the tool in my release for the experimental build, it's an html file in the main folder if you decide to purchase the experimental build from ko-fi instead of waiting for me to release it.
Only thing is Starjacks head decoration still being overlapped by the eyes that seem to have some some sort of colored background which hides parts of the decorations due to overlap. All other of my modded races look very good compared to NL's.
Still having that weird error spam with my sanguophage getting hit, but I found a way to suppress that, so no longer that bad.
Also Starjack seems to not work too well currently, their head decoration overlaps weirdly with eyes.
Just gonna be a month or so before I work on adding features again. Saving up money for my ADHD meds. I could brute force it or use AI to code, but it'd be a mess and it'd be really hard to update in the future.