Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven Clans United - submod for Skaven Clans
K-9  [developer] 3 Aug @ 8:32pm
Bug repporting
See known issues before bug reporting, thank you.

Please give as much information on the bug here, so I can try replicating it.

Before posting, is your game started on the current version?
As not all changes is save game compatibly.

Do you have all the dependencies listed?
As I try making the mod as small as possible, it will find a lot of stuff in the original files. So it will not function correctly without. Whenever I find a line/code not nessesary, I’ll remove it and depends on the original files/vanilla files for the reference.

Do you use any other Skaven mods?
Check if the bug/error still is there without.

Which campaign are you playing on?
IE, IEE or OWC, as the bug might not be in IE where I test, so I need to load another campaign to fix it.

What clan are you playing as?
As the bug might be clan specific and I will bug test/fix with the same clan.
Last edited by K-9; 25 Aug @ 1:12pm
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Showing 1-15 of 23 comments
Swarmcaller hero (Clan Verms), from Muck chambers building, isnt recruitable right now. Theres also a typo for Clan Rictus building chain, which is called Ristus.
K-9  [developer] 6 Aug @ 3:27am 
Originally posted by scydrapheen:
Swarmcaller hero (Clan Verms), from Muck chambers building, isnt recruitable right now. Theres also a typo for Clan Rictus building chain, which is called Ristus.

Should be fixed now.
Should work on a existing save, so you don't have to start over.
Originally posted by K-9:
Originally posted by scydrapheen:
Swarmcaller hero (Clan Verms), from Muck chambers building, isnt recruitable right now. Theres also a typo for Clan Rictus building chain, which is called Ristus.

Should be fixed now.
Should work on a existing save, so you don't have to start over.

Can confirm that it works, thank you, this mod is amazing
Azraël 9 Aug @ 11:42am 
hello hello
idk if it is a bug, if I need a landmark or something else but it seem I cannot recruit the "pit fighter with blade & schield" and "pit fighter with dual blades" from clan pestilens "blighted reliquary".

I'm playing skryre since day 1 in "old world"
K-9  [developer] 9 Aug @ 12:41pm 
Originally posted by Azraël:
hello hello
idk if it is a bug, if I need a landmark or something else but it seem I cannot recruit the "pit fighter with blade & schield" and "pit fighter with dual blades" from clan pestilens "blighted reliquary".

I'm playing skryre since day 1 in "old world"

Do you use the latest version, as I fixed that in the latest update?
As in the quick run I just did in the OWC, I can get both as Clan Skryre.

So if you don't see them, then the patch might not be save game compatible, as the big update yesterday changed a lot to make it available to all Skavens.
But I think that in OG Skaven Clans you add to the limit through a Under-City building.
I think I did put that one in game, so you if you can build that one, you’ll be able to push the limit by each built.
Azraël 9 Aug @ 2:49pm 
Ho allright, I'll try with a new game and get back on you
thank you for your help !
Last edited by Azraël; 9 Aug @ 3:00pm
Hello, it's been mentioned before in the comment section, but I have witnessed it right now in a new game, playing as Skryre.

The clanrats (vanilla units) looks like this : https://imgur.com/a/4bcu4v0

The first one is wrong, it should look like the second one (i used clanrat summon for the second one). This is only for the vanilla clanrats units.
K-9  [developer] 16 Aug @ 2:17am 
Originally posted by scydrapheen:
Hello, it's been mentioned before in the comment section, but I have witnessed it right now in a new game, playing as Skryre.

The clanrats (vanilla units) looks like this : https://imgur.com/a/4bcu4v0

The first one is wrong, it should look like the second one (i used clanrat summon for the second one). This is only for the vanilla clanrats units.

New game after the patch?
I'll take a look at it again, as I have seen some issues with changes saved, just to make sure everything is in the uploaded files.
Originally posted by K-9:
Originally posted by scydrapheen:
Hello, it's been mentioned before in the comment section, but I have witnessed it right now in a new game, playing as Skryre.

The clanrats (vanilla units) looks like this : https://imgur.com/a/4bcu4v0

The first one is wrong, it should look like the second one (i used clanrat summon for the second one). This is only for the vanilla clanrats units.

New game after the patch?
I'll take a look at it again, as I have seen some issues with changes saved, just to make sure everything is in the uploaded files.

Yes, a news game I tested yesterday as Skryre. All the normal clanrats (swords and spears) had Eshin ninja clothing instead of spiky metal armor. The color is not the problem.
Last edited by scydrapheen; 16 Aug @ 4:51am
Also, the noise chanters units have a strange sound bug linked to them, like some warpfire sound. Can be easily tested in skirmish battle, when the camera gets close to the unit, the sound bug manifest itself
Last edited by scydrapheen; 16 Aug @ 5:34am
K-9  [developer] 16 Aug @ 1:45pm 
Okay then it sound like the colour fix is still working, but it has something to do with the unit variant/model that's an issue now.
Then I'll know where to look, as nothing has been added. So maybe a quick check at "unit variants" and maybe a port over of the vanilla lines, if I don't find anything I have added wrong.
Just like with the colour, so them not being there does mess up anything.

Is the sound bug also in the OG mod, or haven't you checked that?
If it is, then you need to report it to them, if it isn't then I'll take a look at, what my mod is doing to it.
You are right, im sorry about that, I just checked and the sound bug is indeed in the OG mod. I'll report over there instead.

*Edit* They don't have a comment section on their page, and I dont have access to their Discord. Oh well, i'll just skip this unit.
Last edited by scydrapheen; 16 Aug @ 4:56pm
K-9  [developer] 19 Aug @ 11:11am 
Originally posted by scydrapheen:
You are right, im sorry about that, I just checked and the sound bug is indeed in the OG mod. I'll report over there instead.

*Edit* They don't have a comment section on their page, and I dont have access to their Discord. Oh well, i'll just skip this unit.

No problem.
I have found the problem and fixed it, but I'm almost done with some other features, so if I get it to work properly, as I will like to include it in the update.
Otherwise I'll throw in the update to the units, if I still haven't dealt with the kinks of the features by latest this Sunday.
Ok, thank you for fixing the problem !
K-9  [developer] 24 Aug @ 9:26pm 
Originally posted by scydrapheen:
Ok, thank you for fixing the problem !

No problem, I'll almost ready to upload the fix and some need stuff.
Just need some sleep, before getting the last bit done.

I found 14 units overwriting vanilla varients, so I made them as a "new" unit, and gave Eshin a clanrat building to recruit their varient from.
https://gtm.steamproxy.vip/profiles/76561198006594037/screenshots
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