RimWorld

RimWorld

Mythic Ages: Megafauna Bestiary
Red Error
Could not resolve cross-reference: No RimWorld.StatDef named stackLimit found to give to RimWorld.StatModifier (null stat)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
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Showing 1-12 of 12 comments
彡 Veterano 彡  [developer] 2 Aug @ 12:17am 
Fixed in the last update, thanks
Erazil 4 Aug @ 5:13am 
Your mod specifies that Vanilla Expanded Framework is required, but it's not specified in the about.xml.

If this is the case, the following is missing in your About.xml

<modDependencies> <li> <packageId>OskarPotocki.VanillaFactionsExpanded.Core</packageId> <displayName>Vanilla Expanded Framework</displayName> <steamWorkshopUrl>steam://url/CommunityFilePage/2023507013</steamWorkshopUrl> </li> </modDependencies> <loadAfter> <li>OskarPotocki.VanillaFactionsExpanded.Core</li> </loadAfter>
彡 Veterano 彡  [developer] 5 Aug @ 10:10pm 
@Erazil Thanks friend!
Brindav 17 Sep @ 9:05am 
[Analyzer] Mod Mythic Ages: Megafauna Bestiary has packaged the base-game Rimworld assemblies
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Analyzer.Profiling.ThreadSafeLogger:Error (string) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/Dubs-Performance-Analyzer/Source/Profiling/Utility/ThreadSafeLogger.cs:64)
Analyzer.Profiling.StackTraceUtility:Initialise () (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/Dubs-Performance-Analyzer/Source/Profiling/StackTrace.cs:160)
Analyzer.Modbase:.ctor (Verse.ModContentPack) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/Dubs-Performance-Analyzer/Source/Modbase.cs:76)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Brindav 17 Sep @ 9:05am 
here is the same error some other guys had on startup, since you asked for it it seems to be the same.
Brindav 17 Sep @ 9:08am 
seems to be only for dubs performance users, you might have let some vanilla code in here from what i understand it checked it don't know if intended or not (im no modder just learnt a bit how to understand my thousands of red errors to know if it's the "it doesn't matter" or the "i might have to do something" kind of error).
Brindav 17 Sep @ 9:16am 
also i just discovered this mod and as a fan of dark ages too i find it really interesting for my playthrough but it is already loaded will i need to add some of the mod buildings with dev mode or do they spawn naturally ?
彡 Veterano 彡  [developer] 17 Sep @ 9:25am 
The error occurred because the latest update mistakenly included base game assemblies within the mod's Assemblies folder. RimWorld already loads these files by default, so when the mod tried to load them again, the game detected duplicates and displayed red errors during launch. I released a hotfix that removes unnecessary files from this folder and keeps only the mod's own DLL, restoring normal functionality. The mod version that is fixed is 1.1.1, the most recent.
Brindav 17 Sep @ 9:28am 
Thanks for the quick fix
彡 Veterano 彡  [developer] 17 Sep @ 9:44am 
Also, about your doubt about the new building feature, you can see it in two ways: at the start of the RUN when there's a chance of at least one spawning (Nest priority) depending on the biomes.

And through in-game events, it has the same chance of spawning as a Raid. You don't need to download any mods or dependencies to make it work.

Hope you like it.
Graves 11 Oct @ 10:15pm 
@Veterano I dont really now how to report this but I've narrowed down an error code im getting to your mod this is the error code itself

Could not resolve cross-reference: No Verse.ThingDef named WoolMastodon found to give to RimWorld.CompProperties_Shearable RimWorld.CompProperties_Shearable
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

I was looking to see if i could find a fix but so far i have had no luck
彡 Veterano 彡  [developer] 12 Oct @ 8:58pm 
HEY GRAVES
Thanks for helping me find this error. I must have missed it from some testing I was doing.

I've already fixed it here in my mod's base file, but I'll only release this tweak in the next weapon and combat-related patch. If you need to change the files, just change the line in the file:


1.6\Defs\ThingDefs_Racesz\Animal_Worhin.xml


From that:
<li Class="CompProperties_Shearable">
<woolDef>"mastodon"</woolDef>
<shearIntervalDays>35</shearIntervalDays>
<woolAmount>150</woolAmount>
</li>

For this:
<li Class="CompProperties_Shearable">
<woolDef>MA_WorhinWool</woolDef>
<shearIntervalDays>35</shearIntervalDays>
<woolAmount>150</woolAmount>
</li>
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