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I'm currently working on this before releasing the new animal update. Please share XML or C# code ideas, that would be greatly appreciated.
It's a great idea, but I have no idea how to do it. It would take me a while to research and learn, hehe.
Let me know if the frequency of the new event is well adjusted, I tried to make it rarer so I will need your feedback again.
High risk/high reward of near endless amounts of Plasteel, but having to fight through potential hordes of the Plastemmoths would be a heck of a quest.
It wasn't the intention
I understood you perfectly. A friend reported the same bug to me. I just noticed that any animal that came close to the nest or burrow at the same time was affected by Manhunter's status.
It's already being fixed, and I'll update the mod soon. Thanks for your feedback.
I needed to nerf their spawns a bit; it was quite unbalanced, but now the drop rates are the same.
Fashtar
Yes, definitely. I plan on using most of the dropped materials, be they megabones, horns, or teeth. As was done with some of the mod's weapons.
Thanks everyone
Thanks. Good work. One of my favs. Waiting for futher additions.
https://discord.gg/PmV4hfEH
It would be great to have some testers. Before posting the mod, I try to play a few runs to check the animal spawn rates in the biome, but as you know, this game is very variable and unpredictable. Since the game is based on percentages, each run is different. Some of your runs might spawn three scarodons at the beginning of the game, making life difficult, or, luckily, many herds of herbivores.
In any case, I'll always be trying to balance this mod to make it viable.
I increased the spawn time 12 hours to 3 days for each harpeagle spawn, capped at 2.
and 2.6 days for sporemoles, capped at only 4.
Furthermore, they appear in the case of the Manhunter, as the pawn approaches the nest or den. So be careful when approaching anyway.
Spawn on maps has been halved. It was at an event value of 1.0, and now has a 0.5 chance of occurring.
It's good to be back.
Mythic Ages: Megafauna Bestiary
- all animals from the mod will spawn less frequently
Mythic Ages harpeagles and sporemoles:
- nests and burrows will spawn less frequently
- nests and burrows will not spawn in tundra or extreme desert
- meatshroom bolus, bones, unfertilized eggs will spawn less frequently
- fertilized harpeagle eggs and sporemoles will spawn less frequently
- will spawn as wild animals (not hostile)
- will go manhunter if pawns approach their nest or burrow
lol
Spamming infinite errors at the main menu and making the game completely unplayable
I should release a patch over the next few days adjusting textures, minor bugs, and balance.
繁殖させたDuskhornのメスに専用テクスチャが反映されていません。