Transport Fever 2

Transport Fever 2

Starlit Skies Pack
 This topic has been pinned, so it's probably important
N0neGiv3N  [developer] 28 Jul @ 6:51pm
Adding Starlit Skies to the Game Environments Mod
Thanks to Ingo-1111, the 'Game Environments' Mod allows us to choose Skyboxes before we even load into the save. This makes it so whenever the Camera Tool or any Tool that resets your Skybox values is activated, the Starlit Skies Skybox you originally selected will always be the default to appear.

You must do some manual work to set Starlit Skies up for this method.

- You must copy the .lua files from the config folder into the config folder of the 'Game Environments' Mod.

- You must add the Skybox Names to the Params Value table. I have included it below.

- You must edit the 'Game Environments' Mod.lua runFn Function in Notepad or Notepad++ to include the .lua filenames for all of the Skyboxes of the Starlit Skies Pack. I have included an example you can use below:



params = {
{
key = "ingo_game_environment",
name = _("Auswahl"),
uiType = "COMBOBOX",
values = { _("Default"), _("Temperate"), _("Mediterranean"), _("Tropical"), _("Blue Clear"), _("Desert"), _("Desert Noon"), _("starrynights_radiant"), _("starrynights_balanced"), _("starrynights_dim"), _("starrynights2_radiant"), _("starrynights2_balanced"), _("starrynights2_dim"), _("intergalactic_radiant"), _("intergalactic_balanced"), _("intergalactic_dim"), _("intergalactic2_radiant"), _("intergalactic2_balanced"), _("intergalactic2_dim"), _("aurora1_radiant"), _("aurora1_balanced"), _("aurora1_dim"), _("aurora2_radiant"), _("aurora2_balanced"), _("aurora2_dim"), _("aurora3_radiant"), _("aurora3_balanced"), _("aurora3_dim"), },
tooltip = _("skybox"),
defaultIndex = 0,
},
}
},
runFn = function (settings, modParams)

local environments = {
[0] = "default.lua",
[1] = "temperate.lua",
[2] = "mediterranean.lua",
[3] = "tropical.lua",
[4] = "blue_clear.lua",
[5] = "desert.lua",
[6] = "desert_noon.lua",
[7] = "starlit_starrynights_radiant.lua", -- Starlit Skies Pack
[8] = "starlit_starrynights_balanced.lua",
[9] = "starlit_starrynights_dim.lua",
[10] = "starlit_starrynights2_radiant.lua",
[11] = "starlit_starrynights2_balanced.lua",
[12] = "starlit_starrynights2_dim.lua",
[13] = "starlit_intergalactic_radiant.lua",
[14] = "starlit_intergalactic_balanced.lua",
[15] = "starlit_intergalactic_dim.lua",
[16] = "starlit_intergalactic2_radiant.lua",
[17] = "starlit_intergalactic2_balanced.lua",
[18] = "starlit_intergalactic2_dim.lua",
[19] = "starlit_aurora1_radiant.lua",
[20] = "starlit_aurora1_balanced.lua",
[21] = "starlit_aurora1_dim.lua",
[22] = "starlit_aurora2_radiant.lua",
[23] = "starlit_aurora2_balanced.lua",
[24] = "starlit_aurora2_dim.lua",
[25] = "starlit_aurora3_radiant.lua",
[26] = "starlit_aurora3_balanced.lua",
[27] = "starlit_aurora3_dim.lua",

}



If you want to save this just in case Ingo-1111 releases an update to his Mod, copy the Game Environments Mod to your Local Mod Folder. For more help with setting up Game Environments Mod, please refer to their dedicated page.

Enjoy!