Project Zomboid

Project Zomboid

Slow Burn – Infected Survivor [B41/B42]
n3wo  [developer] 3 Aug @ 1:54am
Balancing Feedback & Update
Really appreciate the feedback recently guys, with update 10 i have added some ability for users to tweak their game play difficulty but the base level difficulty & suspicion engine tweaking is far from finished, its going to take me some time get this fully how i want it and feedback is key to that.

So please let me know if you have some suggestions.

When it comes to player interactions, i am still working on adding the full range of player interactions to the suspicion engine. im just still trying to understand the players interaction with the world to add more to it.
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Showing 1-2 of 2 comments
I'll separate the ideas in bullet points :)

* With the recent update having zombies aggro when you're close enough to them, perhaps a sandbox option to disable this feature while leaving the aggro on by default? Zombies tend to, more often than not, group up around doorways, so if you end up trying to get through them, you're immediately swarmed. If the Infected truly believe we're one of them, it wouldn't seem right for them to suddenly remember because we stepped too close to them (unless this is already a thing in the books, I haven't read them, my bad). I think the idea of trying not to be too human around them keeps the suspense alive and fun.

* Since the zombies believe we're one of them, perhaps the ability for the player to walk and move around like zombies, even so much as tripping over windows and fences with the chance of scratching ourselves? Whereas default crouching and walking would rouse "some" suspicion but not enough to set them off... though they might follow you around. You know, just to be safe. (I suggested this before in the subreddit, but I figured I post it here for the list's sake :))

* Perhaps if the nearby aggro is active by default, this could tie in with the second suggestion: In this case, shambling and behaving like a zombie up close to zombies will not aggro them.
Last edited by pointblank98; 3 Aug @ 7:54pm
n3wo  [developer] 3 Aug @ 9:12pm 
Awesome feedback. Definitely going to take a look at these for next patch
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