ENDLESS™ Legend

ENDLESS™ Legend

Tech, Building and Deed Balance
MelodyFunction  [developer] 26 Jul @ 3:35pm
Changelog
Complete changelog for this mod.


Faction Techs

Morgawr
Main Maritime Academy
Cost: 200->150

Drakken
Oologic Nursery
Food on City: 10->25
Experience on recruiting: 25->10%
Auriga Institute
Influence: 10->20

Cultist
We Are Legion
XP: 40->80
All Beings are Siblings
XP: 100->25%

Mykara
Kernel of Plentitude
Dust/Food/Science per City: 10->20

Kapaku
Koni School of Elite Riders
XP: 100->120

Necrophage
Givers of Remembrance
XP: 100->25%

Era I

Pillage
Unlocked from the start. Associated Accessoiries moved to Dust Sense
Forgotten start with Dust Sense unlocked

Search Party
+1 Movement on empire

Aquapulvistics - buff
Dust Dredger
Cost: 75->60
Dust on River: 2->4
Dust Filtration
Cost: 75->60
Dust on Sea/Lake: 3->6

Military Science - Buff
On Research: +2 XP per turn on Empire
Stronghold Architecture
Cost: 75->60
XP: Removed
Military Cantina
Cost: 75->60

Era II

Citizen Armies
Conscription Center:
XP: 40->50
New effect: 7% Unit Cost Reduction on City
Upkeep: 2->4

Public Granary
Additionally unlocks Irrigation Networks
Public Granary(Building)
Cost: 250->175
Strategic: 0->5G
Food on City: 15->20
Irrigation Networks
Cost: 250->125
Strategic: 5G->0
Food on River: 3 During Summer->2, doubled during summer

Aquacultural Science
Additionally unlocks a new building, Aquaculture Center
Fish Farm
Cost: 250->125
Strategic: 5G->0
Food on Sea/Lake: 3 During Summer->2, doubled during summer
Aquaculture Center
Cost: 175
Strategic: 5G
+5 Food on City
+2 Food on Exploitation
Upkeep: 3

Management Sciences
Lumber Mill
Industry on Forest: 1->2
Strategic: 5T->0
Apprenticeship Registry
Industry on Exploitation: 1->2

Hydrology
Canal System
Now longer gives +1 on terrain with Industry
New Effect: +6 Industry on City, doubled during Summer
New Effect: +1 Industry per Pop on City
Canal Locks
Cost: 600->450
Strategic: 5T->10T

Glory of Empire
Influence: 5->8

Cargo Docks
Industry for Morgawr: 600->300

Era III

Plow Factory
Cost: 600->450
Food on Exploitation: 3->4

Anearobic Microbiology - buff more
Moved to Era 3
Tome of the Lithophage accessory moved to Magma Hydraulics
Lithophage cost: 10 Palladian->8 Palladian
Wyrm Farm
Cannot be built by Kapaku
Cost: 1200->400
Food on City: 15->45

Hospitality Den
Moved to Era 3

Unexpected Allies - buff
Inquisitors Divinity
Cost: 600->450
Strategic: 5A->10A+5P
New: +10 Influence on City
Upkeep: 6->8

Bells and Whistles
Cost: 300->250

Borough Government - buff
New effect: +3 XP per turn on Empire
Imperial Kennels
Cost: 450->400
Upkeep: 1->2
XP: Removed
Strategic: 5T->5T+5A
Materials Hoard
Cost: 450->400
Strategic: 5T->5T+5A
New: +1 Industry on City per Unused Fortification Recovery
Upkeep: 1->4
Medical Center
Cost: 300->200
Health Regen: 10%->25%
Upkeep: 0->1

Fluid Biomechanics
Large-Scale Aquatic Center
Cost: 600->400
Science on Sea/Lake: 3->4
Hydromatic Laboratory
Cost: 600->300

Cargo Docks
Cost: 600->450


Era IV

Mercenary Corp
Auto-unlocks in Era 4, but no longer grants cost reduction.
Roving Clans have to manually unlock this Era 2, but get the discount

Brigade System
Defense: 20%->25%

Rare Armor/Alloys
Merged into a single Tech

Civic Instruction
New: On Research:
+3 XP per turn on Empire
+10% Health Regen in owned/allied region on Empire
Army Manual
XP: 100->160
Upkeep: 7->10
National Military College -
Cost: 2500->1800
Attack: 100%->50%
Strategic: 15P->10P+5M
New Effect: 0.5% Unit cost reduction per pop
Upkeep: 15->16

Endless Mechanisms - buff for Cultist&Mykara

Industrial Processing
Production Line
New: +20% Industry on City
Upkeep: 7->10
National Craftworks
Cost: 2500->2000
Upkeep: 15->20

Borer's Guild
Automated Production
Cost: 1200->900
Industry: 3->5
Upkeep: 7->10
Mining Rights
Cost: 1200->900
Upkeep: 7->10

Imperial Funding
New: +15% Science on City
Upkeep: 7->10

Isolation Sciences
Refrigeration Plant
Cost: 1200->800
Strategic: 15G+5P-> 10G+10P
Food per Pop: 3->4
Food on City: 25%->30%
Upkeep: 7->10
Subterranean Gardens
Cost: 1200->800
Strategic: 5G+15A->10T+10A
Food during winter: 10->15
New: Food on District during Summer: 5
New: 25% of Food as Industry
Upkeep: 7->10

Nutrition Chemistry
Fertilizer Plant
Cost: 1200->800
Strategic: 15G+10P->10G+5A
New: 35% of Food as Dust
Hothouses
Cost: 1200->800
Strategic: 15G+10P->10T+5P
New: 30% of Food as Science

Arts Council
Moved to era 4
Cost: 2000->1200

Era V

Advanced Quarry - Buff
Advanced Quarry(Building) - reduce industry cost
Strategic: 10T/20A->10A/10M/10H
Industry on Strategic: 50->75
New effect: +4 on Strategic Resource extractor
Upkeep: 10->30

Arts Council
Moved to era IV

Dust-Enhanced Building
The Octagon
Cost: 4000->5000
Strategic: 20M->15M/15H
New: +15% FIDSI on City

Imperial News Network - Buff
Imperial News Network(Building)
FIDSI per Pop: +1
Upkeep: 10->16

Inoculation Station - Buff
On Research: +5% Health Regen in non-allied region on Empire
Inoculation Station(Building)
Health Regen on City: 15/10%->20/20%
XP at creation: 120->200
Upkeep: 5->20

Military Reserves
On Research: +4 XP per turn on Empire
Fortification: 400->300
Fort Regen: 40->30
Upkeep: 2->16

Scientific Specialization - buff
Living Lab Tools
Upkeep: 20->30
Climatology Guild
Science on level 2 District: 15->20
Upkeep: 20->30

Security Theory - Buff
Traitor's Lottery
Cost: 2000->1600
Upkeep: 8->16

Era VI

Serum of Iteru
Health/Dmg: +50%->+35%

Buildings

Rebuilding Villages
Industry Cost: 120->100

Coastal Battery
Cost: 400->300
XP: 40->80
Upkeep: 3->6


Legendary Deeds

Legendary buildings can no longer be bought out

Museum of Auriga
Research/Money Boost: 20%->15%

Throne of Emperors
Industry: 3000->3600
Strategic: 35H; 35M->20H; 20M; 20A; 20M

Reliquary of Auriga
Industry: 5000->6000
Strategic: 45H; 45M->35H; 35M

Tactical Training
Initiative: 15%->10%

Wealth Harvester
Luxuries granted: 130->100

Negotiation Tactics
Trade Route Bonus: 50%->30%

Intelligence Corps
Regen: 20%->15%

Benevolent Emperor
Dust: 100%->70%

Eye of the Farthinker
Industry: 0->70
Last edited by MelodyFunction; 27 Jul @ 3:38am