Barotrauma

Barotrauma

CrossClass
 This topic has been pinned, so it's probably important
Crona  [developer] 23 Jul @ 8:33am
Bugs/Uh-Ohs
A discussion for posting oopsy-daisies with the mod.
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Showing 1-13 of 13 comments
Crona  [developer] 27 Jul @ 7:24pm 
Compatability issues 28/07/25

Retalented - Save/Load null reference exception in GetUnlockedTalentsInTree
Hungry Europans - Save/Load crash on load
Your addon didn't load, and I don't have what's in your screenshots.
Crona  [developer] 28 Jul @ 11:12pm 
Do you have other mods enabled, what is your Lua console log output, have you enabled C# scripting and singleplayer / hosting / dedicated?
Yeah, it´s not working currently with hungry europans. Here´s the exception and the stack trace:

Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Boolean <GetUnlockedTalentsInTree>b__0_0(Barotrauma.Identifier)

Stack trace:
at CrossClass.CharacterInfo_Patches.<>c.<GetUnlockedTalentsInTree>b__0_0(Identifier t)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection)
at CrossClass.CharacterInfo_Patches.GetUnlockedTalentsInTree(CharacterInfo __instance, IEnumerable`1& __result)
at DMD<DMD<>?60852964::Barotrauma.CharacterInfo::GetUnlockedTalentsInTree>(CharacterInfo this)
at SyncProxy<System.Collections.Generic.IEnumerable`1[[Barotrauma.Identifier, BarotraumaCore, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] Barotrauma.CharacterInfo:GetUnlockedTalentsInTree()>(CharacterInfo )
at Barotrauma.CharacterInfo.GetAvailableTalentPoints() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\CharacterInfo.cs:line 1480
at Barotrauma.GameSession.UpdateTalentNotificationIndicator(GUIImage indicator) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameSession.cs:line 230
at Barotrauma.GameSession.UpdateProjSpecific(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameSession.cs:line 262
at Barotrauma.GameSession.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 1011
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 158
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 996
at Microsoft.Xna.Framework.Game.Tick() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
@Crona I didn't see any errors in the console, everything is enabled. Maybe I just misunderstood why your class menu is missing?
caused a crash when my friend started the game, we are not on a fresh save
horse 3 Aug @ 4:40pm 
Is there a compatability issue with Baroverhaul? Crashing on load in a save which had this mod when making it.
Crona  [developer] 3 Aug @ 5:13pm 
Compatability is currently mixed bag with everything regarding the current save/load method; working to overhaul it and my testing branch has been tested on Baroverhaul without many issues. Help is on the way, just need to polish off a couple bugs and it should be solid. Couple days at the most from where I'm currently at or sooner. Later if it doesn't go well, which barotrauma source may very well cause- But hopefully sooner than later.
Yeet 7 Aug @ 6:24am 
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Hi, I was upgrading other skill trees with the mod, and suddenly the other classes and everything from the mod stopped appearing at the top of my character's skill tree menu. Now I can't upgrade any other tree except the main one.

I restarted the game, removed and reinstalled the mod, and put it first in the mod priority list, and nothing.
Hello!
I tested your mod and found a problem: when taking the talent of the Assistant "Graduation Ceremony" you get a random tree of talents of a different class.
At the same time, if this class was taken early like cross class, the next 6 levels (number of perks received) I did not receive talent points. If there were already free talent points, then they will spend when switching to the class where you received the Tree.
Hello
I am playing a modded multiplayer campaign and everyone other than the host is receiving a visual glitch in the character menu like this
https://imgur.com/a/mUysmPB
I don't know if this is an issue caused by Cross Class, but has anyone else experienced anything like this? I can post our full mod list if needed.

Edit: Oh, I just saw the post that recognizes this bug. Disregard please.
Last edited by King Sisyphus; 29 Aug @ 1:39am
Is there a fix yet for the visual glitch for the talents?
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