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Here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3538728067
Btw, a new amazing mod by Andromeda also dropped which makes armor such as the Phoenix one truly flame-resistant. It's a good idea for balancing it in the future. You can take a look at it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3538336699
I think it is compatible out of the box with your mod, but since you are trying to put together all the QoL and Power Armor tweaks, I believe it would be a good fit.
Also, it would be a good idea to add what mods you already have in your sights for compatibility in the future. I saw that there is an existing Discord, so if such list exists already there I apologize in advance for the redundant suggestion.
Amazing mod and thanks for your work. This is just what my modlist needed.
Might be added in the next 24h though - I've planned on adding some more mod-support this Friday and just adding one armor-set sounds simple enough. ^^
I might address an actual list of - not yet support - mods after that next batch of mod-support I guess, since there shouldn't be too many important mods left (besides Rimsenal I guess) after that.
As for Unburned, yeah - that one might be a good addition. Since it needs custom code it's a bit outside my reach and scope to be implemented into PAQA - but at least improved fire-resistance (only for the items) was already on my list. Only thing I dislike is the fact that solutions depends on yet another mod - that could be made a bit more 'slick' I guess, but otherwise it feels like a solid companion mod to PAQA.
Ye, sounds about right. I do prefer it that way, quality over quanitity of updates it's always well received.
Maybe you can just add a section with recommended mods to bundle with and call it a day?
Also thanks for the support to Det's mods, that guy is a godsend.
That's more or less planned - I just have to find a good way to do so. Main issue here being Steam - I'm already short on 'space' on the mod-page - I even had to screenshot the fluff-text and embed it as picture to get below the text-limit again. After that, I also had to remove all links to supported/replaced mods, since they eat up 3-4x the space than just having their name...
I might see what I can do, but it's really mostly an infrastructural issue. :D
Oh wow I didnt know it was so limited. You can always open a discusion thread with the recommended mods and reference it with a cool font in the modpage. I guess it's the simpler solution.
All of them are technically Power armor (some are even named after them), but only the final Tier seems to have Vacuum resistance.
Without it, a phoenix equipped pawn will still avoid fire even if he can't be burned.
Thanks for your mod by the way! Instant sub
Here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3540876712&searchtext=space+knight
Thank you for your time.
Right place & right timing - the mod was already on my radar but I didn't got around to check how it implements those things yet. Consider it done - update should be up in a bit. Since I don't had a chance testing the mod though, I just went with stats based on the author's description of those armors - being roughly between Recon & Marine, having integr. gunlink (dunno why they don't have by themselves tbh, considering they have the texture showing it ^^) and giving them full (101%) vac-resistance.
Here's the stats I went for now; https://imgur.com/a/EneZvRt
But if you have any suggestions there in regards to balance just let me know, it's a quick fix and I can always need input for mods I haven't used myself yet.
Add: Also no re-color option - at least for the time being - since those pieces are stuffable.
Not at the moment at least. I thought about adding the feature initially, but back then SOS2 was still undecided about their plans for 1.6 and I didn't really see much necessity, since there were somewhat decent 'auto-patcher' for SOS2 EVA mechanics out there already.
Right now I would have to check how 1.6 EVA functionality is done in SOS2 - but I guess it could be included into PAQA as well. But priority-wise it's rather low on my list. I first would have to check how good existing solutions are. While it IS a core motivation of PAQA to combine common tweaks for everything power-armor related, I also try to only integrate features from mods that either have a less compatible, or less complete approach to that and to provide a better solution, even if only slightly. Gobbling up existing mods that are actually executed and maintained well is nothing I really aim for though - so I'm a bit on the fence about certain types of tweaks being integrated.
I will have a look at the current situation around SOS2 EVA patches though and then decide - if I see a potential or need for it, it's surely something to consider. Just don't expect it within the next 10-14 days, this one might take a bit for me to investigate. :)