Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Uninstalling the mod reverts the problem immediately.
Even after resting, saving, loading, they have few HP low as if they took damage.
Tested only with and without PRC Pack.
Also there's an EE bug to consider when first creating PC: Humans starts at 11 instead of 8 to related class stat even though they don't have any stat raise in 3.5 ed.
Any mod with a dialog.tlk will override whatever language the game was in. It's an unfortunately limitation.
I used to have some community folks who would update my TLKs to a different language but that was only sometimes and a few languages (it almost always lagged behind the latest). I might be able to hook up a TLK exporter to a translator but it's likely to be your usual AI slop.
The damage issue was a PW fix to solve an unlimited stacking issue with +con items. I can make a cmi_option and make it the default to disable it for single player in my next update.
Edit - The humans have 29 points and 8 in all stats except 11 cha for Bard both with and without my pack. The game uses a 32 point buy and puts 3 points or so into your primary stat to get to a minimum. Read here for more details. https://nwn2.fandom.com/wiki/Abilities Not a bug.
Oh right. Only those two have +con items. Can't raise it beyond 20 as oppose to vanilla IIRC.
EDIT: Ah, it's been a while. I forgot about all those rules. Reading rn.
EDIT 2: Now I remember. I'm confusing it with 5E (2014) games, and ironically when I play 5E in VTTs I remember 3.5 ed rules (like weapon crit rates).
Probably. I remember only the very old versions of NWN 2 with too many mods from the vault. I confuse a lot :D I'll have to make a lot of reading to readjust to the EE.
If somehow PC's armor is unequipped in a battle, and try to wear it during the combat, you get an error saying "you cant wear armor during combat". So far it's normal. Even requipping the armor, saving, loading removes the armor and gives the same error with with only PRC Pack is installed.
It makes the armor unequippable and the only solution is to dropping the armor, taking it back and wearing it. Note that, this does not solve the error and the bug after loading again.
Uninstalling PRC Pack solves it.
Is this limitation still unavoidable in any way? So this way we just can't make the only one spell description change - we have to include this change into dialog.tlk, no any incremental and differential solutions?...
Btw what tlk editor can you recommend? And maybe some good tlk documentation source?
I just tested with only my pack and didn't have an issue with combat styles. Are you using another mod such as spell fixes or a spellbook mod?
https://imgur.com/a/3YNVOkV
I recommend https://neverwintervault.org/project/nwn2/other/tool/nwn2-tlk-editor
You can make any script changes you want but the text won't be updated. If you want the text to reflect the change unfortunately you have to edit the (monolithic) Dialog.tlk file which contains all the content. The EE edition even has a second one for additional content they did during development but I don't believe any of the 2da files link there.
They stomp on each other and custom mods/campaigns don't play nice with overhaul packs for this very reason. It's why mods (like BGR) had to add support directly for my content. Because you have to merge the tlk rows you want from (your) stuff with (another's) into a singular TLK file.
If you have NWN2 before, you need to rename the C:\Users\user\Documents\Neverwinter Nights 2 folder and let the game create a new one for you or clean out the folders yourself if you know how.