Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Kaedrin's PrC Pack v1.42.1b
59 Comments
Chance (Kaedrin)  [author] 11 hours ago 
Bladesinger gets spell progression on ofd levels so a wiz 5 bladesinger 6 is a wizard 8.
Salathiel 14 hours ago 
As mentioned lower, i have wiizard/bladesinger and it seems it somehow mess up the new spell level. I should have max spell level of 6 but have only 4 or maybe i am countrin it wrong. Have a wizard lvl5 and bladesinger lvl 6 currently.
Chance (Kaedrin)  [author] 17 Aug @ 1:12pm 
1.46 is out and you can find it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550995902

I'll work on the multiplayer and non-English tlk files tomorrow.
Chance (Kaedrin)  [author] 14 Aug @ 6:11pm 
Did you have a previous version of NWN2 like the complete edition? They share an override folder unfortunately so you need to rename the override to have a "clean" folder for EE.
Axel Firestorm 14 Aug @ 5:28pm 
Nothing else with a dialog.tlk, no, but oddly the version of your mod from the vault works fine aside from causing the game to crash when certain races are selected in character creation.
Chance (Kaedrin)  [author] 14 Aug @ 8:26am 
Are you using another mod from the workshop like the fixes mod? Anything else with a dialog.tlk will conflict (or 2da files). The game isn't too flexible with multiple mods at the same time.
Axel Firestorm 13 Aug @ 6:40pm 
I've subscribed to the mod, but there's no change in the game. i'm sure it installed because the button to play was gray for a minute or two with a spinning icon before it went back to normal. But the mod just doesn't activate for some reason. Any idea what could be going on?
Paith 13 Aug @ 6:01pm 
lol, any chance you could play with it and add Enlightened Fist. that is my Goto Class (of course it has to have ascetic mage feat as well)
Luiz Guerra 13 Aug @ 1:27pm 
Also, yes please I would love an anti paladin or paladin of tyranny. Or even the basic conversion of paladin levels to blackguard if failing the oath like I'm the 3.5 dm guide
Luiz Guerra 13 Aug @ 12:10pm 
This mod is amazing. But a quick question: does it fix warlock's spell penetration?
SKeldie 10 Aug @ 6:57pm 
Does this work when playing on the steamdeck?
Chance (Kaedrin)  [author] 9 Aug @ 11:12pm 
BerielNefzen - I'll get an update up tomorrow that fixes the ranger combat styles. They have a new XML file for the EE edition that I needed to update to.

-Crack_Head2k - Not currently. Maybe an anti-paladin in the future

AncientJanus - Glad to hear it!
AncientJanus 9 Aug @ 5:45pm 
Thank you very much for this excellent mod. I'm really enjoying it, and look forward to your future advancements in the project as well.
-Crack_Head2k 9 Aug @ 7:26am 
Is dread necro or deathknight PRC classes in this? If not still awesome!
BerielNefzen 9 Aug @ 12:25am 
Thank you for all these extra features for my favorite game !
Don't know if this is the best place to signal that, but as of now I cannot use the two handed fighting style with ranger, only ranged and two weapon fighting are available, dunno if it is a me issue.
Wirewing 8 Aug @ 9:27am 
Selecting any of the modded makes it crash for me. All of them busted.
Chance (Kaedrin)  [author] 8 Aug @ 2:49am 
From the known issues post:

Selecting the Dragon or Fey Races will cause a hard crash.
Wirewing 8 Aug @ 2:40am 
just crashes as soon as I click on any of the races.
Chance (Kaedrin)  [author] 5 Aug @ 1:38pm 
Look in your documents folder for Neverwinter nights 2 and rename it. Then start the game. If you had a previous installation they share the same folder and you could have something messing with the same files.
robgatesdc 5 Aug @ 7:54am 
It was granting spell slots - but wasn't triggering the "add spells" function during level up. No other NWN2 installations. I may try a complete uninstall and reinstall just to start fresh in case there was something I was't seeing in a place I wasn't looking (I had previously subscribed to another workshop item, but had unsubscribed to it)
Chance (Kaedrin)  [author] 4 Aug @ 7:37pm 
Did you have an override from a previous installation of NWN2 before the EE version or are you using another mod? I tested a 2 fighter/6 sorc with all of the requirements and I got a second level 3 spell at 1 bladesinger correctly and a level 4 spell at 3 bladesinger.
robgatesdc 4 Aug @ 2:23pm 
Is there something I need to do other than subscribe to get the spellcaster level progression to kick in with a sorcerer/bladesinger? When I level up with a bladesinger level it's not triggering the ability to learn the new spells I should be able to learn for an additional level of sorcerer.
Hermit 4 Aug @ 4:00am 
More power to Kaedrin! Thanks for doing this, man!
arakan94 4 Aug @ 3:59am 
Great news, Kaedrin! Can't wait.
Chance (Kaedrin)  [author] 3 Aug @ 11:31pm 
Down to 100 scripts to go then verification and cleanup for 1.46. I’ll do a cleanup of the wiki/changelog and get you folks the link ahead of the release. Getting close
yiiiep6ok 2 Aug @ 8:33pm 
UPD - found out that level 160 cap mod creates new launch icons only for classic version, and not for EE. So in EE folder it just creates classic nwn 2 launcher with level 160 cap.
So, if someone can explain me how to create launch icon for EE with level 160 cap, I will be happy to do it.
yiiiep6ok 2 Aug @ 8:27pm 
UPD about last comment: level 160 cap mod does not fulyl work in EE. I would be so happy if you could fix that.
What it does in EE - level cap is increased to 30 (in all campaigns) instead of 160 (but you will still gain exp after level 30, but you cant level up).
You still can level any class (for example neverwinter's nine) to level 30+ (mod says to 40, but I cant level after 30).
I would be sooo happy if you can fix level 160 cap mod. I know its not your mod, but Original author does not answer. :(
yiiiep6ok 2 Aug @ 6:24pm 
Hey, level 160 cap mod does not work with your mod even with hotfix in EE - can you fix it, please? Without your mod level 160 cap works in EE.
audiohostem 1 Aug @ 5:10pm 
Oh my god, thank you for this. This was indispensable for the 100's of hours I played on NWN2 back in the day. Added loads of interest and options. I was a little apprehensive of buying the enhanced version thinking I may not be able to play it
M.M. 31 Jul @ 6:08am 
Thank you so much for returning to this mod. This work of art has kept NwN 2 fresh for me for over a decade and is a must install always <3
Hermit 30 Jul @ 1:42pm 
Hey Kaedrin, it just hit me. Can't be a playable PC unlimiter (48) mod written to reduce your workload? It would raise the limit to around 80 so that your Dialog.TLK can stay as it is.
Kijkowaty 30 Jul @ 4:46am 
Thank you so much for returning to work on the module!
The memories of NWN2 are truly nostalgic and bring a tear to my eye.
I’m eagerly looking forward to the new version. If you need any corrections or improvements to the Polish language file for the upcoming release, I’ll be more than happy to help.
Chance (Kaedrin)  [author] 29 Jul @ 10:53am 
Folday -
http://nwn2customcontent.wikidot.com/prc and http://nwn2customcontent.wikidot.com/update-history-and-documentation list what is in 1.42.1

For 1.46 I need to get done with the merger before I start looking seriously at more content :)
jadoea 27 Jul @ 9:21pm 
@Chance (Kaedrin): No worries! I know you are dong a lot of work on this already.
Hermit 27 Jul @ 11:52am 
Dread Necro and Warmage would be awesome.
Drakengard2099 27 Jul @ 11:47am 
One request, can we please finally get the PRC Shadowbane Inquisitor with matching armor ? You have the Shadowbane Stalker Prc, but not the Shadowbane Inquisitor prestige class. Also, any chances for adding the Dread Necromancer, Warmage, Duskblade and Dragonfire Adept classes to the pack?
Folday 27 Jul @ 8:16am 
Is there a full list of changes included in the pack? I am excited to try it out
Orlando Obsidian 27 Jul @ 7:51am 
To anyone wondering:
I think the nwn2 community bugfix mod is only partial compatible with kaedrins. The new cleric domains don't work with both installed. For example, when selecting the ocean domain, it does show up on the character screen, but not under the feats section, also the revised domains like cold get reverted to their vanilla description. That's the only thing I found so far, but there might be other issues too.
https://imgur.com/a/Z6qtJUO
Chance (Kaedrin)  [author] 27 Jul @ 3:59am 
Crablemet - The mod can be added to a game in progress but it will not always fix spellcasting progression. It's generally better to start with the mod than add it. Once you use custom content though, you can not remove the mod and keep the save going (as it will expect classes, spells, feats, etc to exist that no longer do).

Jeki-Chan - the known issues already mentions that Fey and Dragon races cause a crash and none of the subraces are currently working till we get a patch.

jadoea - I'm still working on a change list for 1.46 but Dark Champion isn't going to be a part of it. I've got a lot of different WIP links around and they will get cleaned up once I get a finalized version.
Jeki-Chan 27 Jul @ 2:24am 
Sadly, not working for me rn. Dont wanna mes around with files, and its crashouts upon using any new race. big hope for author to make it through. Also, if you can add Lizard-folk as playable char. with traits like bite, or, at least defense class +3 for skin armour for him, I would be glad to try this mod. Best of luck!
The Big Sadman 26 Jul @ 11:01pm 
Lovely to see this mod again! Thanks, K.
jadoea 26 Jul @ 6:48pm 
@Chance (Kaedrin): For the next update you're working on that'll include all the work you've done from the past, is it what you have on your webpage? I'm not sure if the Dark Champion idea is included in that, but I'm a big fan of bringing Pathfinder classes over.
Crablemet 25 Jul @ 9:25am 
Hey! Might sound silly but does this work on an already started playtrough? I would like to expend the spellbook for Warlocks
Hermit 25 Jul @ 12:36am 
Yes Kaedrin, I must have done something wrong. Also just confirmed it.
Chance (Kaedrin)  [author] 25 Jul @ 12:24am 
I just verified that a 5 Wiz/10 PM/3 Red Wizard correctly gets their first level 9 spell.
10 PM will grant 9/10 spell progression starting at level 2 just like the class description states.

It does also affect spell level which isn't explicitly called out like newer prestige classes because it's an older description before I got more specific.
Hermit 24 Jul @ 7:56pm 
@Þe Paradoxigm: My 5 Necor Wiz / 10 PM / 1 Rog / 5 Red Wizard only had 8th level spells at level 20, so it is still the case probably. Needs confirmation though.
TAOBECIN NOV NORAB 24 Jul @ 5:36pm 
Oh shit Kaedrin's mods. That's a blast from the (very far) past. I probably still have a bunch of these burned to a dvd somewhere.
Chance (Kaedrin)  [author] 23 Jul @ 9:01am 
https://neverwintervault.org/project/nwn2/other/language-files-kaedrins-prc-pack

I found the other language tlks, they did make it with the vault transition (I couldn't find my copy on my drives).

The German, non-complete French, Polish, Spanish, and Italian versions are in their original language except for my content (which is in English). Anyone who wants to finish/update these has my permission and heartfelt thanks!
Gremory 23 Jul @ 2:22am 
@Chance(kaedrin) Thank you for your permission. I will label the localized version and look forward to the upload of the new PRC version . I can't wait to share this exciting news in the Chinese community now.
Chance (Kaedrin)  [author] 23 Jul @ 2:16am 
Of course, please feel free. You might want to label it for 1.42.1 though as I'll be uploading a separate mod soonish (hopefully a few weeks) with version 1.46 (all the new content since 1.42.1).