Team Fortress 2

Team Fortress 2

MVM Paradigm
 This topic has been pinned, so it's probably important
Yume  [developer] 22 Jul @ 1:57am
Information for Mission Makers
MAP IMAGE OF SPAWNS/TANKPATHS: https://i.imgur.com/lOAX0Q9.jpeg


Available spawnpoints:
spawnbot (cliff spawns, excludes house)
spawnbot_invasion (all spawn positions)
spawnbot_mission_spy
spawnbot_mission_sniper
spawnbot_mission_sentrybuster

spawnbot_middle
spawnbot_house (upper-left flank, from the players perspective. From the building)
spawnbot_left (left cliff spawn, from the players perspective)
spawnbot_middle
spawnbot_right (right cliff spawn, from the players perspective)
spawnbot_flanks (right cliff spawn AND house spawn)

Tank paths:
tank_path_a_1
tank_path_b_1
tank_path_c_1
tank_path_d_1

path a/c spawn from left tank tunnel, path b/d spawn from right tank tunnel

Relays/entities:
wave_start_relay
wave_finished_relay

Tags:
bot_giant - tag for giants to avoid areas, etc
nav_prefer_flank_right
nav_prefer_flank_left - across the highground (where you go across the logs on train)
nav_prefer_flank_right_upper - through the upper house area, where spawnbot_house is


Bompath relays:
bombpath_left_upper_relay
bombpath_left_relay
bombpath_center_relay
bombpath_right_relay
bombpath_right_upper_relay
Last edited by Yume; 1 Aug @ 7:38am