RimWorld

RimWorld

Buildable Orbital Cannon
Red Error on loading
Hi,

I have this error from today (maybe because of the update).

Could not find class CannonSettings while resolving node ModSettings. Trying to use Orbital_Cannons.CannonSettings instead. Full node: <ModSettings Class="CannonSettings"><gaussAutoCannon_Projectile>GravShip_Rocket</gaussAutoCannon_Projectile></ModSettings>

[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Core, Assembly-CSharp.dll] Verse.ScribeExtractor.SaveableFromNode(System.Xml.XmlNode subNode, System.Object[] ctorArgs)
[Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(Orbital_Cannons.CannonSettings& target, System.Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs)
[Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(Orbital_Cannons.CannonSettings& target, System.String label, System.Object[] ctorArgs)
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.ReadModSettings(System.String modIdentifier, System.String modHandleName)
[Core, Assembly-CSharp.dll] Verse.Mod.GetSettings()
[Buildable Orbital Cannon, Orbital Cannons.dll] Orbital_Cannons.BuildableOrbitalCannon..ctor(Verse.ModContentPack content)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo, System.Object, System.Object[], System.Exception&)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.DoInvoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.Invoke(System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
[System, mscorlib.dll] System.RuntimeType.CreateInstanceImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark)
[System, mscorlib.dll] System.Activator.CreateInstance(System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes)
[System, mscorlib.dll] System.Activator.CreateInstance(System.Type type, System.Object[] args)
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.CreateModClasses()
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.LoadAllActiveMods(System.Boolean hotReload)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.DoPlayLoad()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.LoadAllPlayData(System.Boolean recovering)
[Core, Assembly-CSharp.dll] Verse.Root+<>c.<Start>b__10_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()
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Showing 1-2 of 2 comments
Thernos 16 Aug @ 5:21am 
Well, I loaded my game again and the error is not here anymore.
So I suppose this was a one time error between the 2 versions and was auto corrected somehow.

Anyway, thanks for your mod !
Mr.Wireman  [developer] 16 Aug @ 9:59am 
Yeah, that is just the settings resetting. so should be a 1 time thing
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Showing 1-2 of 2 comments
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